Strive: Conquest cover

by Maverik

Strive: Conquest

by Maverik 111 views Updated
  • Ongoing
  • v0.16.2
  • Godot
  • Uncensored
  • Windows · Linux · Mac
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Strive: Conquest [v0.16.2] [Maverik] gameplay screenshot Strive: Conquest [v0.16.2] [Maverik] in-game action Strive: Conquest [v0.16.2] [Maverik] game environment Strive: Conquest [v0.16.2] [Maverik] character screenshot
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About Strive: Conquest

Strive: Conquest Overview

Strive: Conquest is an early-build sequel to Strive for Power, built in Godot by developer Maverik. It's presented as a working tech demo, meant to showcase new systems rather than deliver a finished campaign, so expect rough edges and ideas still being tested rather than a polished story experience.

At its core, this is an RPG blended with management and text-based play. You shape your own protagonist through a character creation system that lets you choose to play as male, female, or futa/trans, then guide them through procedurally generated areas and dungeons that change with every run. Combat and exploration are backed by a deep class system, with dozens of distinct options, each carrying its own traits and abilities, giving you room to experiment with different builds and strategies.

Beyond fighting and exploring, the game leans into crafting and item management, letting you gather resources, build gear, and manage a growing roster of assets as you push forward. With 2D character art, multi-language support, and uncensored content, Strive: Conquest is aimed at players who enjoyed the tone of its predecessor and want an early look at where the series is headed, currently sitting at version 0.16.2 with active, ongoing development across Windows, Linux, and Mac. Millhaven

Strive: Conquest is an adult game developed by Maverik built with the Godot engine. It is currently in active (ongoing) development, at version 0.16.2. You can download and play it on Windows, Linux and Mac. The game is uncensored. It falls under the RPG, Management, Text Based and 2DCG genres. It was first released in 2026.

Tags RPG Management Text Based 2DCG Male Protagonist Female Protagonist Character Creation Fantasy Monster girl Text-based Turn-based combat Futa/Trans Protagonist Anal sex Creampie Footjob Futa Futa protagonist Group sex Handjob Oral sex Slave Titfuck Vaginal sex
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Strive: Conquest v0.16.2 · Windows Uploaded 6 Oct 2026
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Strive: Conquest v0.16.2 · Linux Uploaded 6 Oct 2026
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Strive: Conquest v0.16.2 · Mac Uploaded 6 Oct 2026
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How to Install

  1. Extract and run.

Guides & extras

Community-made · external links

Version history

  1. LATEST 82 changes
    • Spoiler
    • Content:
    • Kurdan has been replaced for female version and has a bit of story with it.
    • Combat:
    • New animations: Winds of Hyperborea, Arrow Hail, Tempest, Black Tendrils, Void, Clarity
    • Charged casts (Lightning, Chain Lightning, Inferno, Meteor, Blizzard, Hailstorm, Gaze of the Abyss) now have new casting animation
    • Fighter cards now show freeze, poison, bleeding, burning, sleep, stun and In the Shadows; damage-over-time ticks pop out of the status icon
    • Buff icons now sit in one row that shrinks as effects pile up, with a "+N" chip for the overflow
    • New font for damage numbers
    • Personalities no longer give combat bonuses; those bonuses moved to the Adept tier of faiths
    • Pacifist can no longer use attacking abilities (was ATK -50%); it gets a Do Nothing ability to skip the turn
    • Light healing no longer works on Undead
    • Updated skill animations for Coalition, Jean, Dwarf King, Nixx, Kurdan, Ashmedai, Greg, Sebastian, Kuro, Elder Gryphon, Melchor, Rouge, White Stag, Reyan and bandits
    • Greg's Isolate can no longer miss
    • Traits:
    • Traits are now split into Physical, Mental, Magic and Religious categories with limited slots; a new trait for a full category offers a replacement
    • Added permanent, hidden and growing traits
    • Reworked Undead trait effect from Necromancer
    • Opposing sex traits are now incompatible
    • Soul Stone now transfers a magic trait between characters instead of removing a trait
    • The practice room tutor now removes only negative Mental traits
    • Slaves have their own set of mental traits corresponding to their treatment/condition
    • Knight, Paladin, Archmage and Bishop are now noble classes, closed to slaves; enslaving warns about losing them
    • Character creation and training:
    • Changing race asks first and keeps compatible looks
    • The training window has a trainee list with status badges
    • Repeated failed trainings lead to Broken instead of a random negative trait
    • Training point cap lowered to 40 + 10xTame (was 50 + 10xTame)
    • Post-training upgrades reworked
    • Added Genitalia Manipulation to the succubus trainings
    • Sex Toy class no longer requires Pet and Harlot
    • Dungeons:
    • New dungeon room: a meditation spot or a place of power
    • Altars can grant or deepen faith
    • Tower of Dreams event rooms can now have magic barrier challenge
    • Quests and events:
    • Story checks where the master acts now accept only the master
    • Options asking for a specific race or sex now check it properly
    • Options that hand a character over for good no longer offer the master and ask before giving away a unique character
    • Jean's arm-wrestle and carriage intimidation need 75 Physics (was 5)
    • Random events Lost Cargo, Unwell, Prayer, Broken Vase and Food Quarrel now react to traits and faith
    • Anastasia's post-election scenes record the master as her first partner
    • Updated Cali's portraits and CG art
    • Interactions:
    • Actions a partner is one consent point short of now read as hesitant instead of refusal, with new lines
    • Let-Lead AI no longer picks refused actions and goes after its current desire first
    • Fixed sex-trait sensation bonuses applying to the wrong partner
    • Enchanting:
    • Enchanting moved to the Ritual Room with a new panel
    • Enchantments now also cost mana, which donors can share
    • Already enchanted gear can get more levels
    • Improve Gear is now a button in Smithing
    • Mansion:
    • Upgrade costs reworked and now include gold (Ritual Room 2500, was 400; Flesh Rites 5000/10000, was 2500/5000)
    • Room cards and task tooltips show the work stat and the tool that speeds it up
    • Excess materials sold by the storage clerk fetch half buy price (was full price)
    • Rich Soil yields cloth 60% and silk 30% (was 30%/10%)
    • The craft log groups identical products
    • Slave market:
    • Commissions stay open 1-4 days longer at ranks C to S
    • The captives panel shows a yellow star for captives who fit a commission after training
    • Commissions no longer ask for noble classes
    • Clicking a candidate's portrait opens them in the mansion list
    • New Tokens of Recognition icon
    • Map:
    • Travel groups can be locked; new recruits join the exploring party's group
    • Paperdoll:
    • Added freckles, muscles and a long wavy hairstyle
    • Genitals are drawn in front of a pregnant belly
    • Fixes:
    • Valkyrie's skill mana cost reduction now applies
    • Blessing of the Forest now gives its +15 Physics
    • Shy's subordinate tax reduction now applies
    • Selfish now blocks support abilities from hotkeys and the AI too
    • Fixed beastkin chest fur colouring on orange-white and black coats
    • Fixed the minor and major Curse of Hideous names being swapped
    • Fixed the Training button saying "can be trained today" after training was finished
    • Fixed the factor upgrade screen keeping a character from before a load
    • Fixed the chest gas trap and the mana fountain draining or restoring all mana
    • Fixed the enslavement text at Hybris's altar
    • Fixed an error after leaving to the main menu
    • Fixed Amelia's dress on the paperdoll and testicles drawn on futas without them
  2. 66 changes
    • Spoiler
    • Slave market:
    • Slave market revamped
    • Added Slave Market Commissions which replace previous faction quests
    • Added the slaver rank, D through S. Rank experience from completed commissions plus a number of slaves sold at the market raises it; a higher rank keeps more orders open, pays better and raises the factor upgrade cap
    • Added Tokens of Recognition, earned for completed commissions, new ranks and each rank's sales target, and are now used to purchase factor upgrades including hard mode
    • Captives and the combat victory screen now carry a star for whoever fits an open commission as they are (green) or after training (yellow)
    • Subordinates can now be sold at half price
    • Ritual room and body rites:
    • Ritual room now takes two workers who prepare its state; their Wits decides how fast. Any rite spends the whole preparation
    • Added the Flesh Rites upgrade in two levels. The first unlocks the appearance, sex, form and virginity rites and the room's work slots; the second unlocks the body upgrades
    • Rites cost gold, mana and a prepared circle, and can draw mana from donors
    • Sex change now files the name the character went by as each sex and gives it back on a change back, restores the look kept from before, and re-takes the portrait
    • Ritual room is now used to change personality
    • Mansion:
    • Mansion visuals and sounds how been improved, added weather, lightening, some background noise
    • Mansion log can be folded now
    • Everyone who arrives in the same turn is now one log row naming the travel groups, with a line per group behind the fold; it is the one breakdown kept through a save
    • Added log rows for a cleared location leaving the map, a slaver rank-up, and a settlement running out of coin for service
    • The bath is now the Private Bath upgrade on the master's bedroom instead of a room of its own; bathhouses in old saves convert to it
    • Item and material orders now share one craft queue per craft type
    • Cheat menu now allows to add 3 additional floors
    • Service:
    • Service income has been revamped to make non-sex service less profitable late game and sex service more profitable at the start.
    • Service is now sold in every capital with a weekly cap. Once it is spent, service there pays a tenth until the week turns
    • Each week a settlement's clients are after something in particular - certain races, a personality, certain acts, providing more income depending on it
    • Some settlements now refuse particular races and actions
    • A chastity belt now takes the acts it blocks off the worker's list
    • Group service gets a log line of its own instead of the single-customer one
    • A worker who sells no penetration and is still a virgin now sometimes gets an offer for her first time, with the choice to take it or refuse
    • Locations:
    • Each dungeon now have its own pool of races which you can have a chance to find there.
    • Locations now are set to be cleared automatically, characters no longer should be sent back from quests or events.
    • The map info panel now lists the races a location can yield, as icons
    • Captive factors are now capped by the dungeon's tier - 4 in easy dungeons, 5 in medium ones; hard dungeons and the tower are uncapped
    • Characters:
    • A character with no bed now risks a breakdown or running away every night
    • Extreme Metabolism now eats three units of food per meal
    • Master passes tame or authority to the master's own children
    • Alcohol items now simply make the drinker tipsy - the personality-shift options they offered are gone
    • The master's charm factor bonus to quest gold lowered (0.2/0.3/0.4 to 0.15/0.2/0.25)
    • Combat:
    • Jean's finale rebuilt as a two-phase boss
    • Added spell animations for Inferno, Meteor Strike, Blizzard, Hailstorm and Abyss Gaze
    • Fixed Templar's magic defense buff never applying
    • Fixed Nixx's dark damage trigger firing on cast instead of on hit
    • Fixed Clarity not being findable or removable by name
    • Paperdoll:
    • Added nipple and navel piercings with their own metal colours, and crotch tattoos in ten patterns with a choice of ink
    • Added a nipple colour, kept separate from the skin
    • Added new hairstyles - disheveled, monofringe variants and a messy style
    • Beastkin can now show extra nipple rows under the chest
    • Added some animation reactions to the head
    • Fixed fur masking on monocoloured and multicoloured coats
    • Fixed some of fur colors palette
    • A beastkin's lips now take shade of the muzzle's fur instead of a skin tone
    • Improved overall doll performance
    • Fixed paperdoll disable in options not correctly disabling them
    • Added an option to switch to paperdoll for unique characters
    • Interface:
    • Reworked Cali's sprite
    • Added a race tooltip panel with race icons for dungeons
    • Factors at level 6 now glow on character cards
    • Inventory now marks in red the gear the selected character cannot wear
    • Fixed the sex minigame firing an orgasm while a deny or cum-target popup was open
    • Dates now use the nude sprite for a character kept under the nudity rule
  3. 24 changes
    • Spoiler
    • Major Changes
    • Revamped the Slave List interface.
    • Completely overhauled the paperdoll system:
    • Added animations.
    • Refined faces and other visual details.
    • Improved portraits.
    • Improved overall performance.
    • Completely reworked the Mansion system. The Mansion now uses physical rooms and beds.
    • You can now pass turns even if you have more characters than available beds. Characters without an assigned bed will receive severe penalties to work stats and regeneration.
    • Added new functionality to Mansion rooms, including automatic material purchasing.
    • Added a Buyback menu to shops.
    • Balance & Gameplay
    • Fixed work progress not carrying over when switching between items.
    • Instant Combat Win now displays the defeated enemy team.
    • Readjusted item prices to make certain crafting recipes profitable again.
    • Enemies no longer receive the 2.5x mastery modifier to Evasion, Hit Rate, and Speed. This significantly reduces the maximum Evasion and Speed values enemies can reach.
    • Infinity Tower
    • Starting from Floor 10, chests now have a 25% chance to contain Meteorite Ore.
    • Mastery bonuses on elite enemies now provide 1x stats instead of 2.5x.
    • Other
    • Fixed several quests and dialogue issues.
    • Updated several localizations, replacing functional/placeholder translations.
    • Updated the tutorial to account for the new systems and changes. Replaying it is recommended to learn the new Mansion interactions.
  4. 19 changes
    • Spoiler
    • Non-exhaustive changelog
    • Added act 4 finale
    • Revamped food mechanic. Now characters eat 1 food item per attempt and it lasts multiple turns based on the food eaten. Better food provides various bonuses. Characters also can be demanding higher quality food if they have higher fame or value.
    • Cleave and Strike Through now had additional effects when certain conditions met
    • Added new trait for Ratkin: In the shadows reduces ranged physical hit chance by 30%.
    • Added character sorting behavior to main character list
    • Added some new sound effects to time equipment and turn pass
    • Slaves now can only be trained after 1 turn to prevent them being sold for better price instantly
    • Added hotkeys and settings for them, including new quicksave/load option
    • Added option to sort characters by category
    • Added workunits display as well as how much work characters make per turn
    • Added 2 new skills:
    • Warcry - Warfare skill removing fear and silence from caster
    • Hardened Grip - Mind spell, providing disarm immunity to target
    • Disarm now forces ranged attackers to use melee attack with its inherent penalty
    • Fixed Mae having wrong default portrait
    • Fixed Lira's quest 3rd part
    • Fixed in the shadows giving evasion against physical attacks
  5. 93 changes
    • Spoiler
    • Lira's Questline
    • Once Lira finally joins you, you'll be able to nurture and romance her, learn her story, and help her establish herself under your rule.
    • Features:
    • 2 CG scenes
    • 1 unique sprite
    • Kuro's Seasonal Event
    • A new short seasonal event with a CG has been added. Kuro drags you to the beach resort. Does she have some hidden motive?
    • Features:
    • 1 new unique costume
    • The event will now always trigger from June through August.
    • Combat
    • Character turn order is now updated whenever Speed changes, with animations.
    • Buffs and debuffs are now displayed more clearly.
    • Unit information now displays skill information.
    • Units now play attack animations based on the skill, attack, or weapon they use.
    • Added several new boss mechanics.
    • Crafting
    • The crafting interface and crafting behavior have been reworked.
    • Characters can now participate in multiple crafting types simultaneously.
    • Added continuous crafting with an automatic stop once a specified item limit is reached.
    • Service
    • The service formula has been reworked.
    • Base income from factors has been greatly increased.
    • Sex Factor now improves sex service income, while Charm and Tame factors increase non-sexual service income.
    • Characters with high factors can now earn considerable income even early on.
    • Added a new derived stat: Desirability.
    • Influences both service types.
    • Can be increased in numerous ways, with Charm Factor being its primary source.
    • No longer directly affects character income. Instead, Fame now affects Desirability.
    • Additional changes:
    • Estimated earned gold is now displayed in the service setup menu.
    • Multiple service-related classes have had their bonuses redesigned to encourage more distinct playstyles and character builds.
    • Class Changes
    • Geisha
    • Renamed to Courtesan.
    • Now conflicts with Harlot.
    • Harlot
    • Desirability is capped at 75, meaning there's always a 25% chance to earn only half income from sex service.
    • Performing a sex action the character is Skilled or better at has a 50% chance to earn 2–3× more gold.
    • Courtesan
    • Fame can now increase to Level 5 instead of Level 2 through service.
    • Bonus Desirability gained from Fame is doubled.
    • Pet / Natural Pet
    • Grants additional Desirability.
    • Natural Pet also improves the effect of the character's Tame Factor.
    • Sextoy
    • Unlocks sextoy service type interaction with custom formula tied to Tame factor.
    • Many other service-related class bonuses have also been adjusted.
    • Training
    • Resistance and Loyalty purchases have been deprecated.
    • Slave training has been completely revamped, replacing the old Spirit/Loyalty system with a continuous growth system.
    • Key changes:
    • Performing actions no longer reduces Spirit.
    • Instead, slaves earn Training Points as they progress toward becoming fully trained.
    • Better performance earns more Training Points, which are spent similarly to the old Spirit Points.
    • Loyalty-purchasable slave traits have been removed.
    • Slaves that start with the Rebellious trait can perform any action after being broken in. The first successful training session removes the trait.
    • If training goes poorly, you can postpone it, allowing the character to lose training progress so you can earn additional Training Points.
    • Slaves are now limited to two proficiencies to bring their overall efficiency more in line with subordinates.
    • Subordinates are now unlocked through negotiation.
    • You can either purchase their service immediately with gold or receive one of several alternative ways to recruit them.
    • RelationsAll characters except the Master now have Affection and Respect values representing their relationship with the Master.
    • Different combinations may provide unique bonuses and consequences.
    • The Master's relationship values are changed through events and dates.
    • Daisy's quest now checks Affection instead of a hidden dialogue counter during its resolution.
    • Others
    • Race: Human
    • Added a new racial skill:
    • Universal Aptitude
    • Allows Humans to copy one race-restricted class from a selected character.
    • Location Names
    • The world now has proper names for its regions and capitals.
    • The Rest
    • Added handling for the Act 2 transition if you refuse Zephyra at the end of Act 1, preventing the church from becoming blocked.
    • Added multiple new dungeon background variations.
    • Improved handling of other languages and incorrect syntax.
    • Fame now provides Manhunt instead of a recruitment bonus.
    • Maxed Tame Factor now provides a more meaningful bonus.
    • Reduced rewards from faction slave requests:
    • Tier 1: 4500 → 3500
    • Tier 2: 9000 → 7500
    • Increased Hide cooldown from 0 → 1.
    • Renamed Darkness to Shadow Bolt.
    • Unique character wedding sprites now properly require their marriage achievement.
    • Removed outdated references to legacy mechanics from descriptions and tutorials.
    • Fixed the sexuals_bonus modifier still existing on some items and effects.
    • Fixed repeatable quests not using all map pools.
    • Fixed character upkeep values being too low.
    • Fixed Rouge and Mae wedding dress sprites.
    • Fixed several text issues related to dating.
    • Fixed Windwall and Air Shield granting much less ranged resistance than intended due to a scaling bug.
    • Fixed certain random events.
  6. 10 changes
    • Spoiler
    • Caster class requirement now also takes Priest as alternative to apprentice/scholar
    • Slightly nerfed dragon knight class, some of its bonuses moved to dragonkin race
    • Presumably fixed blurriness for windows size scaling/higher resolution monitors
    • Fixed some cases when autotarget skills could result in combat bugs
    • Fixed double stone weapons having weird element
    • Fixed Empyrian passive causing burn on friendly targets
    • Fixed some location tasks causing errors
    • Fixed aire recruiting option being visible after she was already recruited
    • Fixed a bug preventing charcters with factors 6 from being generated
  7. 64 changes
    • Spoiler
    • # Patch Notes Update
    • ## Story & Content
    • * Added continuation of the Act 4 storyline focused on Erdyna’s path
    • * Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments
    • * Added multiple new random daily events
    • * Reworked multiple story boss fights
    • * Reworked sex minigame and sex training skills
    • ## New Classes
    • ### Occultist
    • * Damage-oriented priest counterpart
    • * Deals increased damage against debuffed targets
    • ### Empyrian (Seraph Racial Class)
    • * Male counterpart class
    • * Grants immunity to several status effects
    • ## Gameplay & Balance Changes
    • ### General
    • * Each tool type now has its own slot
    • * Amulet of Recognition now improves loyalty from the trainer instead of the trainee
    • * Rouge can now learn proficiencies
    • * Attendant now also grants +1 Universal Mastery Point
    • * Reduced Mae search task requirement from 100 to 25
    • * NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
    • * Empire Capital now sells Ogre Teeth and Energy Gems
    • ## Spell & Skill Changes
    • ### Spell Adjustments
    • * Sleep
    • * Cost: 8 → 7
    • * Duration: 2 → 3
    • * Mind Shatter
    • * Stun duration: 4 → 3
    • * Black Tendrils
    • * Cost: 5 → 4
    • * Resurrection
    • * Cooldown: 1 → 2
    • * Mass Resurrection
    • * Cooldown: 0 → 5
    • * Assassinate
    • * Can now be used at any range
    • * Mana cost: 5 → 8
    • ### Trap Changes
    • * Trap
    • * Requirement changed from Stealth Master 3 → 2
    • * Bolt Trap
    • * Requirement changed from Stealth Master 1 → 4
    • * Now requires 2 Trap Components
    • * Added 2-turn cooldown
    • * Traps in general
    • * No longer misses (previously had a 50% success rate)
    • * Duration changed from infinite → 3 turns
    • ### Utility Changes
    • * Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
    • * Healing Light now removes Bleeding
    • ## Fixes
    • * Added more localization support
    • * Fixed Templar effects not working correctly
    • * Fixed Aire not being recruitable if missed during Act 1
    • * Fixed multiple skill-related issues
    • * Fixed a potential issue where equipped items could disappear
    • * Fixed services appearing in incorrect locations
    • * Fixed Rouge nude sprite not displaying correctly
    • * Fixed Sleep and Freeze effects ending prematurely
    • * Fixed multiple incorrect combat icons and animations
    • * Zephyra will no longer camp the church after refusing her a second time
  8. 63 changes
    • experimental - Would love people to playtest new story content and bosses
    • Spoiler
    • # Patch Notes Update
    • ## Story & Content
    • * Added continuation of the Act 4 storyline focused on Erdyna’s path
    • * Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments
    • * Added multiple new random daily events
    • * Reworked multiple story boss fights
    • ## New Classes
    • ### Occultist
    • * Damage-oriented priest counterpart
    • * Deals increased damage against debuffed targets
    • ### Empyrian (Seraph Racial Class)
    • * Male counterpart class
    • * Grants immunity to several status effects
    • ## Gameplay & Balance Changes
    • ### General
    • * Amulet of Recognition now improves loyalty from the trainer instead of the trainee
    • * Rouge can now learn proficiencies
    • * Attendant now also grants +1 Universal Mastery Point
    • * Reduced Mae search task requirement from 100 to 25
    • * NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
    • * Empire Capital now sells Ogre Teeth and Energy Gems
    • ## Spell & Skill Changes
    • ### Spell Adjustments
    • * Sleep
    • * Cost: 8 → 7
    • * Duration: 2 → 3
    • * Mind Shatter
    • * Stun duration: 4 → 3
    • * Black Tendrils
    • * Cost: 5 → 4
    • * Resurrection
    • * Cooldown: 1 → 2
    • * Mass Resurrection
    • * Cooldown: 0 → 5
    • * Assassinate
    • * Can now be used at any range
    • * Mana cost: 5 → 8
    • ### Trap Changes
    • * Trap
    • * Requirement changed from Stealth Master 3 → 2
    • * Bolt Trap
    • * Requirement changed from Stealth Master 1 → 4
    • * Now requires 2 Trap Components
    • * Added 2-turn cooldown
    • * Traps in general
    • * No longer misses (previously had a 50% success rate)
    • * Duration changed from infinite → 3 turns
    • ### Utility Changes
    • * Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
    • * Healing Light now removes Bleeding
    • ## Fixes
    • * Added more localization support
    • * Fixed Templar effects not working correctly
    • * Fixed Aire not being recruitable if missed during Act 1
    • * Fixed multiple skill-related issues
    • * Fixed a potential issue where equipped items could disappear
    • * Fixed services appearing in incorrect locations
    • * Fixed Rouge nude sprite not displaying correctly
    • * Fixed Sleep and Freeze effects ending prematurely
    • * Fixed multiple incorrect combat icons and animations
    • * Zephyra will no longer camp the church after refusing her a second time
  9. 51 changes
    • Spoiler
    • Story & Content Changes,
    • Act 4 expanded.,
    • Cali, Lilia, and Zephyra now have slightly different first reactions depending on the player’s race.,
    • Fixed Lilia’s scene not being added to the gallery correctly.,
    • Character Balance Changes,
    • Added new class: Shieldbearer.,
    • Paladin class bonuses have been reworked slightly.,
    • Souleater is now a Demonkin-exclusive class and no longer requires Dominator.,
    • Mind Mastery I now grants Sleep as a combat spell.,
    • Added new NG+ starting bonus: Gifted
    • Start with 4 additional stat points to distribute.,
    • ,
    • Demon race has been slightly retconned into Demonkin.,
    • Unique characters now use nude sprites during sex interactions if nudity is enabled for them (sex service trait).,
    • Trained slave now has its own icon in lists.,
    • Added new stat: Manhunt
    • Improves chances to find recruits after combat.,
    • Increases settlement recruitment quality.,
    • ,
    • Teleportation spell now has 2 charges per day.,
    • Spellsword effect now targets a random enemy if the original target dies from the first hit.,
    • Fixed some class conflicts not working correctly.,
    • Fixed Oblivion Potion granting more experience than intended when XP bonuses were active.,
    • Fixed gold skill costs not working correctly.
    • Combat Changes,
    • Nerfed stealthed Assassinate damage multiplier from 2.75 → 2.25.,
    • Nerfed enemy Assassinate:
    • Damage multiplier reduced from 2.0 → 1.5,
    • Charges reduced from 3 → 1,
    • ,
    • Slightly rebalanced damage values on some enemies.,
    • Shields with DEF stats now grant higher DEF.,
    • Fixed Sleep not being removed when the target takes damage.,
    • Exploration & Recruitment,
    • Settlement recruitment progress requirements reduced:
    • Easy settlements: 25 → 10,
    • Hard settlements: 50 → 25,
    • ,
    • Base dungeon recruit chance reduced from 0.25 → 0.10.,
    • Guild hirelings now always have at least one class matching the guild’s theme.,
    • Slightly improved base racial stats for Humans and Elves.,
    • Exploration spell-casting UI has been slightly reworked.,
    • Masks now display visually on paper dolls.,
    • Fixed Hector armor and Garb of the Forest not displaying correctly on paper dolls.,
    • Fixed incorrect icons appearing in combat.,
    • Text Improvements,
    • Minor text fixes for the sex interaction minigame.,
    • All sex interaction minigame text moved to translation files (now localizable).,
    • Minor text fixes for the combat log.,
    • All combat log text moved to translation files (now localizable).
  10. 8 changes
    • Spoiler
    • Multiple quest fixes
    • Added some fixes to scene behavior which should prevent certain errors from occurring
    • Added an extra measure to clear out bugged items from characters
    • Revamped Hide mechanic
    • Added visual effect for enchanted items
    • Added new body upgrade - Extreme Metabolism: +10 food consumption, regenerate health in combat
    • Some adjustments to achievment system and rewards
  11. 5 changes
    • Spoiler
    • Flame sphere can no longer crit
    • Fixed some quest issues
    • Fixed Zehpyra's miko sprite portrait
    • Fixed some missing translations
  12. 11 changes
    • Spoiler
    • Added achievements/new game+ options
    • Added Jean's questline
    • Redone skill tooltips, added detailed tooltip on shift holding
    • Revamped slave training bonuses
    • Added an option to use teleport spell on global map
    • Improved some scene and monochrome arts
    • Added an option to click outside of the window to close some GUI windows
    • Fixed some issues with Mae's questline
    • Fixed an issue where enemy could be hiding and untargetable
    • Fixed an issue with beastkin cat paperdoll
  13. 8 changes
    • Spoiler
    • Added new tutorial scenario
    • Added Mae's questline with 4 unique scenes
    • Updated global map's art
    • Literacy now required for magic tomes and scrolls of experience
    • Fixed multiple combat issues
    • Fixed dungeon deletion on quest completion in multiple cases
    • Other minor gui and visual improvements
  14. 5 changes
    • Spoiler
    • Summons are now toggleable
    • Succubus now receive passive form benefits before transformation
    • Fixed combat log bug with salamander
    • Fixed console errors related to gear equipping
  15. 4 changes
    • Spoiler
    • Oblivion potion now refunds 90% of experience
    • Fixed missing population icon
    • Fixed some issues with job menu
  16. 21 changes
    • Spoiler
    • Added Christmas Heleviel outfit (obtained at workers guild)
    • Improved quest notice board
    • Added multiple new songs through the game and story
    • Added reroll option to character creation for name and appearance
    • Added new crafter class: Tailor
    • Added new combat classes: Spellsword, Arcane Blade
    • Revamped the way damage modificators are calculated to be addictive instead of multiplicative
    • Updated furry and kobold faces for paperdoll
    • Improved enemy damage resistance
    • Revamped paperdoll faces for furries and kobolds
    • Nerfed critical rates across various effects and classes
    • Nerfed Ninja's evasion bonus
    • Reduced the number of waiting days for most quests and events to progress
    • Forbid Masturbation rule now provides +2 Loyalty Gain and -10% productivity
    • Presumably fixed city screen flickering for some GPUs
    • Fixed writ of exemption missing some of the traits
    • Fixed characters on quests being selectable for sex interactions
    • Fixed unavailable characters still being presented on some quests
    • Fixed male bald characters having back hair on generation
    • Fixed Cali&Amelia scene missing from gallery
  17. 30 changes
    • Spoiler
    • UI / UX & Menus
    • * Redesigned character info and some parts of character list
    • * Added color border to turn order to indicate player/enemy characters
    • * Added dropdown menu on rightclick to characters and improved occupation menu behavior on opening
    • * Added search bar to enchant and gear improvement modules
    • * Revamped shop menu
    • * Removed confimation message when accepting quests
    • * Improved travel character selection
    • * Travel menu can be accessed from other locations now
    • * Renamed Nobody fame level to Stranger
    • Combat & Balance
    • * Added damage types to combat log
    • * Weapons now have minimum mastery requirements necessary to equip them
    • * Invested mastery points are now capped at 8 per mastery
    • * Trap skills moved from Marksmanship Mastery to Stealth Mastery
    • * Fire Arrows and Poison Arrows added to Marksmanship Mastery instead
    • * Elite enemies now have masteries instead of passive traits
    • * Void Barrage now shoots 4 times (down from 5), for 85% MATK (up from 80%) and costs 6 MP (down from 7)
    • * Bolt trap now deals 110% ATK damage (down from 150%) but is unlocked at Stealth Mastery 1
    • * Easy training option moved to advanced settings
    • * Master talent Communicative now gives +3 persuasion check, +2 leadership mastery and +2 weekly dates instead of +1 social skill charges
    • * Master trait Progenecy now gives for all offspring 50% chance for each Factor to be increased by 1
    • * Characters freed with Writ of Exemption will retain some of the trained traits
    • * Minor trainings now take time to unlock
    • Content, Story & Character Updates
    • * Added new scene for Cali for when player leaves her to William
    • * Updated some old cg scene arts
    • * Amelia after recruitment won't adopt catlike speech pattern
    • * Amelia is now set as friends with Cali
  18. 10 changes
    • Spoiler
    • Added Heleviel questline and wedding scene
    • Added a one time option to purchase corruptive essence if it wasn't chosen as starting bonus
    • Added color codes to slave list tasks
    • Updated multiple skill sounds effects
    • Void now cost 16 (up from 10) and has 5 turn cooldown (up from 1)
    • Fixed void only proccing its debuffs on crit
    • Quests should now have fixed reward and be faithful to the tooltip
    • Fixed sharpness enchant not working on some items
    • Fixed some minor errors with character selection screen
  19. 17 changes
    • Spoiler
    • Base population limits increased by 1 (6 basic and +6 per upgrade)
    • Added new Kuro sidequest and a few dialogues
    • Kuro can only be married after all of her sidequests completed
    • Succubus skills can now be assigned to social menu
    • Lust drain has been removed
    • True succubus from earlier saves should probably be replaced now
    • Thralls now automatically receive obedience training
    • Succubus class no longer can spawn normally
    • Character selection screen now shows required stats
    • Added new character stat window with detailed breakdowns
    • Added small delay to tooltip appearance
    • Nixx champion no longer has value bonus
    • Fixed some classes descriptions missing
    • Fixed item tooltip mode not working on shift hold
    • Meteorite iron no longer generates randomly
    • All minor settlements now have fixed names
  20. 17 changes
    • Spoiler
    • Added new slave quest types with bigger rewards
    • Altered a few quest dialogues
    • Updated location gui
    • Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards
    • Multiple minor quest and typo fixes
    • Daisy's quest now offers 5.000 gold
    • Fixed turn skipping sometimes stuttering not skipping all turns through
    • Fixed act 3 completion not always working properly
    • Fixed some minor issues in act 4
    • Fixed some sprite inconsistencies
    • 0.12.0a hotfix
    • Spoiler
    • Improved Value and Fame tooltips
    • Fixed market selling some items for free
    • Fixed market slaves not having basic training
    • Fixed some minor gui issues
  21. 30 changes
    • Spoiler
    • Added Act 4 intro
    • Added new Fame stat and system:
    • Characters will earn fame which will affect their wage and performance in certain places
    • Added new items which block Fame growth
    • Added new minor trainings
    • Added new breakdown event triggers
    • Added upgrade to allow race crossbreeding
    • Added combat animations for physical skills
    • Added new sidequestline to access dwarven capital before act 3
    • Added small bonus event to the tower of dreams
    • Collars now increase resistance drop speed instead of training bonuses
    • UI
    • Optimized turn log menu, character changes are also displaced there now
    • Optimized character details&training menu
    • Added quick enslave option to dungeon recruits
    • Added option to recolor collars
    • Balance
    • Earth magic T2 replaced acid bomb with impale (new spell)
    • Percentage heals no longer benefit from heal bonuses
    • Skipped fights will play win animation faster
    • Disintegrate now deals less damage but deals bonus damage to non-living enemies
    • Bugs
    • Fixed a mostly cosmetic issue with console errors after reloading the game
    • Fixed some sequences not working properly
    • Fixed some shrines giving out wrong rewards
    • Fixed some combat statuses not working correctly
    • Fixed characters recruited in villages having wrong type
    • Fixed skillbook not properly saving its setups in some cases
    • Fixed silk not being properly unlocked and used for item generation
  22. 17 changes
    • Spoiler
    • Added new Anastasia quest, 1 scene and 1 wedding scene
    • Added Zephyra's wedding scene
    • Added breakdown mechanic for characters
    • Added new dungeon events
    • Added new dungeon map to loot tables
    • Slightly rebalanced some loot and event lists
    • Corrected some quest texts
    • Gifted now gives 50% more mana instead of 100%
    • Minor adjustments to elf/tribal elf race bonuses
    • Added upgradeabiltiy to some unique items
    • Fixed memory leaks tied to chat banter and random events
    • Fixed Lizard skin gathering issue
    • Fixed unique characters not assigning their virginity correctly on spawn
    • Fixed Eye of the storm not working correctly
    • Fixed Rally not recovering hp
    • Other minor fixes
  23. 13 changes
    • Slightly reduced Staves MATK bonus and rebalanced ATK bonus
    • Archer and Sniper classes now grant some passive ATK
    • Added warning to cursed items beingdestroyed on equipping normal item when cursed was already equipped
    • Fixed characters being stuck on certain spots when being disabled
    • Fixed some combat effects not stacking correctly
    • Fixed some items and curses giving not applying their bonuses correctly
    • Fixed mana gains from certain effects not being logged properly
    • Fixed elemental protection buff damaging targets on apply
    • Fixed berserker passive not going into cooldown correctly
    • Fixed Lizard skin not being harvestable
    • Minor Paperdoll fixes
    • Minor missing text fixes
    • Added Spanish translation (thanks to Yucrack)
  24. 3 changes
    • Fixed events disabling characters
    • Fixed a couple issues with stat display
    • Fixed resurrection spell
  25. 6 changes
    • Added 3 new random events
    • Added new Resistance stat to slave training, removed 3 day training cooldown, added Loyalty as trait unlock for subordinates
    • Watchdog class now improves Authority instead of reducing it
    • Fixed Amelia and Aire character obtaining issues
    • Fixed an issue with classes improving factors
    • Fixed some item and skill issues
  26. 2 changes
    • Fixed enemy stats and various combat effects not working
    • LInk at the main release post|
  27. 1 change
    • Fixed large amount of bugs, errors and performance issues
  28. 11 changes
    • Revamped effect system to be modifiable and support saves
    • Old saves can't be imported or loaded anymore, from this point the previous save files should be supported automatically
    • Added random events for characters
    • Added empire capital and arena (wip)
    • Added stat change description from events
    • Fixed dwarf capital shop having no items
    • Nerfed damage scaling from physics/wits for player characters
    • Rebalanced more enemies and encounters
    • Added italian localization (thanks to Scarichino)
    • Revamped the way loot lists are stored
    • Fixed disentegrate being skill instead of spell and not scaling from MATK
  29. 9 changes
    • Added gallery section for sprites and monochrome events
    • Updated dwarven capital art to be more in line with other settlement backgrounds in the game
    • Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells
    • Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics
    • Rebalanced some materials and their unlock progress is more tied towards overall story progress
    • Revamped Personality bonuses, added minor non-combat bonuses
    • Added some basic relationship system between characters
    • Fixed some minor event and consistency issues
    • Added an option to avoid some previously unavoidable sex scenes
  30. 3 changes
    • Fixed some items not being rewarded properly
    • Fixed Air mastery only giving tenth of intended crit bonus
    • Fixed some travel and buff issues
  31. 10 changes
    • Added new error log system which should warn players right in the process of playing. Console be reopened with F2
    • Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together.
    • Added customized difficulty settings at the game start/option menu
    • Added 6 new hybrid skills, for now can be purchased at the guilds
    • Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased
    • Nerfed Nature's gift to return fewer resources
    • Nerfed Berserker by disabling Stealth and Protection
    • Fixed Zephyra appearing in act 3 quests without being present at location
    • Added new enchantment for spears and bows
    • Many small typos and various fixes
  32. 9 changes
    • Changelog
    • Added new error log system which should warn players right in the process of playing. Console be reopened with F2
    • Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together.
    • Added 6 new hybrid skills, for now can be purchased at the guilds
    • Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased
    • Nerfed Nature's gift to return fewer resources
    • Nerfed Berserker by disabling Stealth and Protection
    • Added new enchantment for spears and bows
    • Many small typos and various fixes
  33. 6 changes
    • Revamped skill acquirement system
    • Filled enemy event groups in act 3
    • Added new sidequests and scenes for Kuro
    • Made some of unique weapons ugpradeable and revamped its stats
    • Fixed some memory leaks which should make game more stable on longer sessions
    • Fixed multiple minor paperdoll issues
  34. 1 change
    • N/A
  35. 6 changes
    • Added 3rd story arc
    • Revamped character list design
    • Revamped slave training system
    • Added quality upgrade options to gear
    • Added infinite dungeon system (not calibrated yet but should be functional)
    • Many bug and typo and event fixes through the game
  36. 4 changes
    • Fixed oblivion potion
    • Fixed mod editor crashing on opening
    • Added dialogue event to sex change potion
    • Added new icon for sex change potion
  37. 16 changes
    • Added Lilia's complete sidequest and marriage scenes/dresses
    • Added new shrine type
    • Added character Lock rule which prevents character from showing in the lists of giveaways and factor sacrifices
    • Added a few more dungeon name variants
    • Added new combat skill for succubus class replacing attract
    • Added sex swap potion
    • Rarity of legendary quality is increased by 250% (it's still low)
    • Changed formula for weekly dates and sex. Dates: 1 + 3 from master's charm factor to 3 + 2; sex 1 +3 from master sex factor to 2 + 3
    • Some improvements to inventory gui
    • Added some new monochrome arts and fixed some scenes
    • Fixed tutorial menu not working properly on other languages
    • Fixed communicative master trait causing rebellious behavior happen more often
    • Fixed wrong line appearing during searching princess quest
    • Fixed some missing gallery scenes and unique character sprites
    • Fixed an issue with reloading the game after defeat
    • Fixed an issue with leaving game to main menu and starting new one causing weird stuff happening
  38. 23 changes
    • Added exploration mechanic to dungeons
    • Dungeons now use stamina system which is restored every day
    • Dungeon deletion now only occurs after everyone has been removed from there
    • First Fighters quest is now designed as a dungeon instead of being an encounter
    • Dungeon events are now protected by challenges
    • Dungeon chests are more often have no locks on them now
    • Old recruitment/capture events now swapped to challenges
    • Some new events were added
    • Treasure chests now drop more materials
    • Added a bit more flavor text scenes to the transition of act 2 and some optional flavor content tied to it
    • Dungeons are now activated via purchasable/foundable items
    • Added new character rule: Forbid Masturbation
    • Added alphabetical sort to inventory for materials
    • Added alternative personalities (emotions) to portraits for unique characters
    • Changed Cali and Zephyra height from petite to short
    • Stamina in sex minigame has been renamed to Tolerance
    • Reputation required to start election quest is down to 300 from 500
    • Reputation to initiate Servants guild letter before elections is down to 200 from 300
    • Added reputation display to notice board
    • Added a separate message to indicate when chest had no lock on it
    • Non-hard start now allows to pick one of three workshops to start with
    • Changed some of menial class bonuses
    • Multiple fixes in ingame changelog
  39. 4 changes
    • Fixed some console and gallery errors on a new game/empty appdata. Also fixed some gallery tooltip issues
    • Fixed some item/enchantment stacking errors
    • Fixed disassemblement being rounded with number of items in mind resulting sometimes with lower resources when disassembling multiple items
    • Added announcement when player acquires new mastery point
  40. 5 changes
    • Added tooltips for new gallery scenes
    • Added icon for new suit
    • Fixed daisy not being recruited when claimed to be your kinsman
    • Fixed some console errors related to shrines
    • Fixed some paperdoll issues and possible travel errors
  41. 19 changes
    • Added 4 new classes:
    • Warlock - Increases crit rate and crit damage of single target spells
    • Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
    • Ninja - increase evasion based on mdef, minimal evasion chance is 5%
    • Death knight - gain loyalty on killing blows
    • Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
    • Alchemist passive crafting bonus moved to main class data
    • Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50%
    • Succubus and True Succubus now have a new persuation option to instantly recruit a character for lust
    • True Succubus new passive: Generate lust when being hit
    • Added unique postwedding scenes for Daisy, Cali, Amelia
    • Added some gui improvement to enchantemt gui
    • Added new rewards and options to shrine altars
    • Added new craftable costume and updated icon for latex suit
    • Increased number of sex times per week by 1
    • Offered altar items no longer are removed if they are incorrect
    • Removed Lust Relief from master
    • Removed body modification display from traits
    • Fixed a bug with tool bonuses not applying to tasks in some cases
  42. 16 changes
    • Added 4 new classes:
    • Warlock - Increases crit rate and crit damage of single target spells
    • Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
    • Ninja - increase evasion based on mdef, minimal evasion chance is 5%
    • Death knight - gain loyalty on killing blows
    • Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
    • Alchemist passive crafting bonus moved to main class data
    • Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50%
    • Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust
    • True Succubus new passive: Generate lust when being hit
    • Added some gui improvement to enchantment gui
    • Added new rewards and options to shrine altars
    • Added new craftable costume
    • Offered altar items no longer are removed if they are incorrect
    • Removed body modification display from traits
    • Fixed a bug with tool bonuses not applying to tasks in some cases
  43. 6 changes
    • Removed Mace from list of items which can be requested with crafted Blade part
    • Serve skill no longer needs lust to be used
    • Shared toy skill now only needs 15 lust instead of 75
    • Added new skill for Master - Mentor: Boosts experience gain for selected character for 1 day.
    • Fixed bodyparts for orgasm selection not checking character's bodyparts
    • Fixed consent going over the cap in some cases after reload
  44. 18 changes
    • Full Changelog
    • New consent system:
    • Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
    • Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
    • Sex training is no longer required for any sexual interactions
    • Lust changes:
    • Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
    • After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
    • Mana&heal related changes
    • Reduced mana cost for most healing spells
    • Increased basic mana regen from 1.2 to 1.5 per turn
    • Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
    • Bandage reputation cost increased from 3 to 10
    • Bandage work units increased from 0.5 to 2
    • Fixed master traits prices
    • Fixed some of master traits being bugged
    • Fixed soulbind not working correctly
    • Fixed some class effects not working properly
  45. 17 changes
    • Experimental Branch
    • New consent system:
    • Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
    • Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
    • Sex training is no longer required for any sexual interactions
    • Lust changes:
    • Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
    • After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
    • Mana&heal related changes
    • Reduced mana cost for most healing spells
    • Increased basic mana regen from 1.2 to 1.5 per turn
    • Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
    • Bandage reputation cost increased from 3 to 10
    • Bandage work units increased from 0.5 to 2
    • Fixed master traits prices
    • Fixed some of master traits being bugged
    • Fixed soulbind not working correctly
  46. 4 changes
    • Fixed some issues with the map including not being able to send characters to other regions
    • Fixed collars not displaying on characters
    • Minor gui fixes
    • Subordinates no longer can be chosen for stat donorshi
  47. 20 changes
    • (also updated experimental version)
    • All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor)
    • Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board.
    • Corrected some of the older tutorials
    • Added simple service gold log
    • Revamped previous Peon slave type into Subordinate
    • Subordinates receive 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests.
    • Successfully recruiting a stranger only allows to make them into subordinate
    • Added an option to set free characters from inside character info
    • Moved talk button for unique characters on right side of portraits
    • Master trait points are now rewarded after progressing through main story
    • Fixed Master Staff having incorrect material colors
    • Fixed neutral personality characters having empty speech texts
    • Slightly revamped gold formula for service jobs
    • Slightly increased all upgrade taxes
    • Nerfed writ of exemption and oblivion potion prices
    • Class changes;
    • Many classes have received new passives and stat changes, more detailed list can be seen in the game's changelog
    • Added minor Zephyra event at elven capital with a costume reward
    • Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant
  48. 13 changes
    • Added forgetting location to the map options
    • Added an option to Amelia's quest to keep her as servant leader
    • Added some missing scenes to the gallery
    • Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly
    • Fixed staves on paper doll having wrong models
    • Fixed taurus ears being purple
    • Fixed shop items randomizing quality/enchants on shop reopen
    • Fixed bow skills not working with crossbows
    • Fixed some map issues
    • Fixed an issue with loyalty spec receiving too many levels
    • Fixed Bold damage bonus not applying to all aoe hits (probably other similar
    • buffs as well)
    • Fixed some value modifiers not working correctly
  49. 9 changes
    • Added 3 new weapon types (Battleaxe, mace, crossbow)
    • Added world map in exchange for travel screen
    • Added visual display to paper doll for most weapons
    • Added new loyalty classes to replace Swear Loyalty trait
    • Added warning to marry tutorial that it can only be done once Added chinese translation (somewhat outdated)
    • Virginity only affects buy/sell price now
    • Removed Peon slave type
    • Fixed wits boost potion buffing physics instead
    • Multiple fixes to enchants, quests, saves
  50. 4 changes
    • Added personality bonuses and personality changing mechanic to characters New personality system: Personalities now apply varying penalties and/or bonuses. Obedience actions will change target's personality depending on the action. However on lower Tame/Timid factors actions can backfire and change personality into a different direction. The actions for change are: Praise (Kind), Punish (Shy), Warn (Serious), Serve (Bold)
    • New personality added: Neutral (no bonuses or penalties) Fixed large quantity of event bugs and typos
    • Fixed multiple issues with enchantments
    • Fixed gear creation applying enchantments at random
  51. 6 changes
    • Ogres and trolls now categorized as giants instead of humanoids and fixed antirace enchantments not working fully
    • Items of different qualities now stack
    • Fixed enchants/curses/quality not affecting item price
    • Fixed advanced sword only requiring 1 hand slot by default
    • Fixed advanced spear having incorrect slots/tags
    • Fixed some typos
  52. 8 changes
    • Standartized and fixed most of the ingame texts and events (thanks to Lipach)
    • Rebalanced and standartized most combat buffs and debuffs
    • Added item quality and enchantments to modular gear
    • Added scene unlock hints to the gallery
    • Added 2 new food items
    • Revamped crafting GUI and added enchantment screen
    • Fixed multiple events and sidequest issues
    • Fixed multiple missing descriptions
  53. 3 changes
    • Added new effect to Zephyra's unique item
    • Paper doll: Fixed pregnant futa, male collars and some other minor issues Fixed some character wedding sprites being wrong sizes
    • Fixed some items not being removed at Zephyra's quest
  54. 4 changes
    • Added a new quest for Zephyra and Amelia. Amelia is now recruitable
    • Added more costumes and options to paperdoll, fixed some issues
    • Futa is no longer restricted from marrying futas
    • Fixed an issue with disappearing locaiton during first arc making the quest uncompletable
  55. 2 changes
    • Additional fixes to market upgrades mode resetting things
    • Fixed an issue when market wasn't openning due to data error in some characters
  56. 3 changes
    • Fixed market upgrades mode resetting character factors
    • Added some missing paremeters to the paperdoll constructor 0.7.1a
    • Fixed multiple paperdoll and new game start issues
  57. 1 change
    • Fixed multiple paperdoll and new game start issues
  58. 6 changes
    • Paperdoll
    • Added constructor to character creation menu and slave market for appearance customization
    • Fixed multiple textures, poses, details, added more variety
    • Added laboratory upgrades to slave market
    • Fixed some missing descriptions to service boost and added more options to farm
    • Fixed race traits not applying for farming purposes on generation Improved farm GUI
  59. 7 changes
    • Fixed Cali's bad route having some text entries broken
    • Fixed Ratkin description
    • Fixed gray skin color
    • Added some performance improvement to paperdoll
    • Added bat to run game with console to windows version
    • Presumably fixed linux and mac versions
    • Fixed sacred bowl being dropped randomly
  60. 6 changes
    • Added paperdoll visaul to characters (many parts are still wip)
    • Added Sacred Bowl item received by completing arc 2
    • Added new booster and farm systems to service production
    • Added multiple missing translation lines to main.gd
    • Added Russian translation and fixed missing translation entries
    • Added loading screen with bits of lore and tips Fixed some minor bugs and quest issues
  61. 7 changes
    • Added icon indication for tasks and tools to character inventory
    • Added new upgrade which makes tools at dungeons ignore task type
    • Added skillbook button to character skill learning menu
    • Fixed some dungeon chests not being openable and new book item not generating
    • Fixed scene changing sometimes going into wrong locations
    • Fixed a bug with high food consumption making character selling behave weirdly
    • Fixed some event bugs
  62. 11 changes
    • Revamped combat menu and skill assignment
    • Added new guild upgrade for character race rarity
    • Added unique bow for Aire (obtained from shrine)
    • Added some new offhand items for casters
    • Added new event and scene for Lilia and Zephyra
    • Added content warning when creating female master
    • Fixed some quest typos
    • Fixed ancient jungles not recieving random names
    • Fixed some characters not clearing from game state bloating the save files
    • Fixed quest tasks not clearing when quests were failed
    • Fixed virginity state not applied to futa
  63. 3 changes
    • Fixed some missing text errors
    • Fixed easy mode loan giving gameover if you didn't have enough
    • Fixed skill switching not working in combat and causing some issues
  64. 7 changes
    • Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically
    • Added new minor quest and recruitable character
    • Added option to see gallery from mansion screen
    • Added shield item into the game
    • Fixed issues with quests triggering fights at wrong places/switching screens
    • Fixed some quest texts
    • Fixed characters with max growth factor not generating
  65. 17 changes
    • Game start has been revamped to 3 difficulty levels
    • Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave
    • Added new Zephyra sidequest
    • Revamped main menu
    • Integrated new skill and effect descriptions (Thanks to Lipach)
    • Added Tailor bonus to arachna in exchange for some hp
    • Fixed some events and typos
    • Fixed staves not allowing certain materials to be used for parts
    • 0.6.8a
    • Fixed normal start not starting main questline
    • Fixed save import
    • 0.6.8b Patch
    • Fixed some gui issues
    • Fixed multiple text errors where translation didn't trigger
    • 0.6.8c Patch release
    • Fixed a critical issue with scene clearing on leaving to main menu
    • Fixed some more bugs related to events
  66. v0.6.6a->

  67. 1 change
    • Here
  68. 22 changes
    • Spoiler
    • Dungeon recruiting:
    • Now after combat there's a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later.
    • Factors revamp:
    • Growth factor has been revamped: now it boosts character's stats depending on how many classes they have unlocked.
    • Exp requirements are no longer affected by it.
    • Starting Growth factor for unique characters have been reduced
    • Factors now increased by sacrificing a character at slave market.
    • Added tax system to some upgrades
    • Added cg scenes for Heleviel/Lira at the end of Arc 2
    • Added console to run some custom commands (F2)
    • Added Cali's bad route
    • Removed loyalty bonus on taking virginity by master
    • Removed breeder class for purchase
    • Nerfed combat xp across the board
    • Updated service icon/behavior to better reflect on slave's current state
    • Boosted Cali's sword
    • Assassination damage type changed to dark
    • Hammerfall damage type changed to earth
    • Fixed some descriptions
    • Fixed some parts of sex service not working correctly
    • Minor bugfixes (edited)
  69. 6 changes
    • Spoiler
    • Cali and Daisy now require their questlines finished to marry and have unique respond lines
    • Fixed some items not being used correctly
    • Fixed marry proposal for certain unique characters not working properly
    • Fixed some world generation data being incorrect
    • Fixed one of the dungeons in cali's quest not being usable
  70. 4 changes
    • Spoiler
    • Cali and Daisy should now be able to replay some of their scenes after their quests are finished in the personal dialogues. Also characters should address their master nouns more often in scenes
    • Fixed multiple quest options and illustrations
    • Presumably fixed worker assignment bug
  71. 18 changes
    • Spoiler
    • Finished Cali's main questline
    • Added initial Lilia's questline with 2 scenes
    • Made main loan quest more clear on the dates and added a tip to it
    • Added new unique character lines for their private dialogues
    • Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service
    • Added personal character details
    • Materials now only sell for half price
    • Removed quest items from shop selling list
    • Added area names to locaiton list
    • Added couple new repeatable quests
    • Lilia's stats upped. Lilia questline is now unlocked after completing first story arc
    • Fixed Date button not being active when master and a servant are selected
    • Fixed loot window being under the dialogues
    • Fixed Cali's character sprite
    • Fixed certain actions not increasing loyalty
    • Fixed beastkin tribe settlement producing excessive locations
    • Updated some scene art
  72. 13 changes
    • Spoiler
    • Added some new classes to the exception list for oblivion potion removal
    • Added Lamia's race icon
    • Changed Heleviel's start class to add new class
    • Fixed one of marriage options taking money instead of adding
    • Fixed positive trait chance inheritance being too low
    • Fixed some breeding mechanics
    • Presumably fixed characters getting stuck at deleted locations
    • Fixed blood explosion being castable on undeads
    • Fixed children training exp gain being affected by modifiers
    • itch.io
    • Strive: Conquest by Strive4Power
    • A successor to first Strive For Power game, currently at alpha stage
  73. 4 changes
    • Spoiler
    • Fixed issue with saves
    • Fixed nereids have incorrect data
    • Added trait for virginity
  74. 9 changes
    • Spoiler
    • Added text to Heleviel optional scene
    • Added racial icons
    • Revamped Obedience and Loyalty systems
    • Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape.
    • Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor
    • Loyalty is now used to unlock character training and is obtained every turn.
    • Most of disabling traits have been changed to cause penalty
    • Guild slaves will no longer spawn with traits which would make their guild's position inadequate (e.g. weak combat in fighters)
  75. 11 changes
    • Spoiler
    • Added Academy upgrade
    • Added initial sex traits to unique characters
    • Added visible skill cooldown to social skills
    • Daisy will lose Coward trait on completing the dress quest stage
    • Fixed Vegetable farming unlocking at 2 workers instead of 1
    • Fixed one of the fighter guild quest outcomes not properly registering that you've saved Aire
    • Corrected some missing and unprocessed dialogue texts (edited)
    • itch.io
    • Strive: Conquest by Strive4Power
    • A successor to first Strive For Power game, currently at alpha stage
  76. 9 changes
    • Spoiler
    • Added trait system:
    • Characters now can spawn with various positive and negative traits. Traits will be inherited by children with a certain chance. Traits can be removed with Soul Stone item (can be obtained from harder dungeons)
    • Added tutelage system:
    • Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while 'growing up'. Tutelage time takes 2 weeks.
    • Fixes:
    • Fixed futa never spawning with balls
    • Fixed some AI patterns and skills not working correctly
    • Fixed some skill errors
  77. 14 changes
    • Spoiler
    • Added second arc story
    • Gnomes now have +10 wits bonus
    • Added and rebalanced "Stables" Upgrade
    • Some class requirements have been rebalanced
    • Stat requirements for class unlocks will require pure stats with no bonuses now
    • Starting Character's growth factor is now set to 5 and normal factors can be increased to 6
    • 6 in factor gives a special bonus now
    • Slightly lowered Lilia's base stats
    • Lowered stat growth from combat skill usage
    • Timed and Special Events in town now will display in different color
    • Multiple mod editor fixes
    • Selling unique characters for repeatable quests will require confirmation now
    • Fixed mindbreak route for Annastasia giving wrong character and CG
  78. 5 changes
    • Spoiler
    • Fixed bug causing events not to trigger when advancing multiple time periods at once
    • Fixed some sidequests not working correctly
    • Fixed certain skill errors
    • Fixed some gui errors
  79. 27 changes
    • Spoiler
    • Some Daisy's followup events will take longer to occur
    • Fixed character cap not allowing to advance turn when not going over it
    • Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2
    • Fixed a certain new character not being recruitable
    • Fixed saving not working correctly
    • Strive Conquest 0.6.0
    • Content:
    • Fully implemented Aire's new sidequest
    • Added a couple new recruitable characters
    • Rebalances:
    • Growth factor is no longer tied to race and has higher cost now
    • Rebalanced time system: Now day has 4 turns instead of 24 hours
    • Many social skills had their duration and cooldown revamped
    • Rebalanced craft and upgrade time for most items and upgrades
    • Rebalanced travel time
    • Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days
    • Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges)
    • Autosave is triggered every 5 days instead of 1
    • Buffed boss hp
    • Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed
    • Further reduced obedience gain
    • Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class
    • Further reduced default obedience gain from skills
    • Fixed Aire's recruitment option if she was missed during civil arc questline
    • Fixed multiple event related bugs and mistypes
    • Fixed some instances when locations broken returning characters on deletion
  80. 11 changes
    • Spoiler
    • Assassinate and Holy Lance are no longer learnable
    • Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4
    • Fixed jungle encounters sometime generating with 0 enemies causing instant win
    • Fixed some errors with character creation patterns
    • Fixed an error caused by food consumption going past 6
    • Fixed console spam and corrected some UI behavior
    • Fixed gear errors when importing from older versions
    • Fixed multiple scene/quest bugs
    • Fixed some GUI bugs
    • Fixed excessive console warnings
  81. 11 changes
    • Spoiler
    • Obedience is now displayed as percentage
    • Default obedience gain is reduced by 25%
    • Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards
    • Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1
    • Alchemist class is now unlocked from the start while caster is locked by guild points
    • Archmage requires both Apprentice and Scholar to learn instead of requiring Caster
    • Assassinate now has 3 charges per day instead of 1
    • Firebomb base damage increased from 1.1 to 1.4
    • All obedience gains with skills is reduced by 25% for now
    • Slave delivery quest will

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Frequently Asked Questions

How can I support the developer of Strive: Conquest?

Strive: Conquest is made by Maverik. Their official page has the latest news, builds and ways to support the project.

What platforms does Strive: Conquest support?

Strive: Conquest can be downloaded for Windows, Linux and Mac on LustFever.

Does Strive: Conquest have an Android version?

No, Strive: Conquest does not currently have an Android build — it is available for Windows, Linux and Mac.

What engine is Strive: Conquest built with?

Strive: Conquest is built with the Godot engine.

Is Strive: Conquest completed?

No, Strive: Conquest is still in active development (ongoing). New versions are released over time, and LustFever keeps it updated to the latest one.

What is the latest version of Strive: Conquest?

The latest version of Strive: Conquest on LustFever is v0.16.2.

Who developed Strive: Conquest?

Strive: Conquest was developed by Maverik.

Is Strive: Conquest censored?

No, Strive: Conquest is uncensored on LustFever.

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Strive: Conquest v0.16.2 · 3 platforms
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