Screenshots
About Monster Girl Garden
Monster Girl Garden Overview
Monster Girl Garden puts you in charge of a patch of land that slowly grows into a sanctuary for a whole range of fantastical creatures. Built in Unreal Engine by Noxious Games, this is a management title at heart: you plant, cultivate, and expand your plot, drawing monster girls out of hiding and giving them a reason to stick around. Progress comes from careful planning and resource juggling as much as from the creatures you attract.
Character creation lets you shape your own protagonist, with options for male, female, or futa/trans leads, so the game adapts to how you want to experience its world. Once your garden starts filling up, the monster girls you've lured in will interact with each other and with your character, battling, bonding, and breeding in animated 3DCG scenes that bring the fantasy setting to life. Every inhabitant and encounter ties back into the systems you're building, making the garden itself the central engine of the game.
Still in active development, Monster Girl Garden (currently at version v1.56.1b Silver) keeps expanding with new content for its Windows release. It's an English-language, censored title aimed at players who enjoy blending hands-on management mechanics with a playful, creature-filled fantasy world. Double Perception
Monster Girl Garden is an adult game developed by Noxious Games built with the Unreal Engine engine. It is currently in active (ongoing) development, at version 1.56.1b Silver. You can download and play it on Windows. This is a censored release. It falls under the Management, 3DCG, Animated and Male Protagonist genres. It was first released in 2026.
Download Monster Girl Garden
Version 1.56.1b Silver · pick your platform, then any mirror
LustFever – Adult & Porn Games on Their Latest Version never hosts game files — they are hosted by the mirrors above. A mirror is flagged when visitors report it down.
Enjoying Monster Girl Garden? Support Noxious Games so they keep making it.
Buy on itch.ioHow to Install
- 1- Extract to desired location.
- 2- Click on "MGG.exe" to start playing.
Guides & extras
Community-made · external linksVersion history
-
15 changes- Spoiler
- New Content
- Finish new Stat Buffs system to be applied by consuming Meals
- Finalize shop investment system
- Finish conversation system with Guild Clerk (now called Guild Master)
- When Monster stats are being buffed, they will now display a green number on the details panel next to the improved stat. This number will be shown for both temporary stat bonuses (from consuming meals) and stat bonuses granted by clothing items
- Silk Blouse and Silk Skirt will now increase Monster's effective Charisma by 10%
- Bacon and Eggs now increase Monster's effective Strength by 20%, Fruit Salad increases effective Speed by 20%, and Roasted Nuts increase effective Defense by 20%, all for 12 hours
- All stat buffs now properly affect Job yield at the Monstergirl Guild
- Changes
- Accessing the Monstergirl Guild no longer uses the teleport-circle overlap system, instead it functions by talking to the Guild Master, now called Hazel, the same way you would talk to the other questgiving NPCs in the game
- The 3 trainers and the guild master now have actual names, which displays above their heads alongside any quest indicators, and Shades' and the Alraune's quest indicators have been changed to match
- Added a missing recipe to the Empty Flask item in the Encyclopedia, was not displaying the recipe for Flask of Water
- Bug Fixes
- Fixed a bug where grass was blocking Tiles from being tilled, even when it was unremovable due to being on the next Tile over
- Fixed and cleaned up a ton of old code in the Player Character
- Fixed a bug in the Trainer Academy which caused the player to teleport into the floor
- Fixed a bug on the New Island where interior spaces had a water volume clipping through the ceiling
- Fixed a bug with the entrance to Shades' lab, collision was not being detected until the player walked right up to the door, making it inconsistent with the other teleporters and appearing to be broken.
-
LATEST 34 changes- Spoiler
- Finish new Monster Girl Guild and Job System
- Add some polish and QOL changes to Job System
- Job System now properly returns Items listed at different Trainer Rank tiers
- Items have different drop chances, meaning they will not ALWAYS be found if possible, more valuable items have a lower drop chance
- Rare Potions can now be found by a very low chance when doing any Job, marking the first and only way to actually obtain them in game without Item Codes
- Move data should show the main stat and it's effect on the Monster's damage using attacking moves
- Created missing Encyclopedia pages for Dragon and Greater Succubus
- Created missing graphics for Dragon and Greater Succubus Species
- Added missing Encyclopedia Medals for Dragon and Greater Succubus (the medals which indicate Achievement progress)
- Slightly improved the starting stats for Dragons
- Locked pages are now viewable once the species has been discovered
- A few very basic fixes to the World Landscape geometry, cleaning up a few areas and planning to add a new area (Upper Mountains)
- Optimized the Monster Girl Guild interior, and some of the newly added decorative meshes (which were made of geometry brushes previously, they are now static meshes)
- Improved the appearance of rock faces in the Caves
- Fixed an improper item description for Return Stone
- Fixed incorrect Quest indicators for Caretaker NPC
- Fixed a bug with Dragons, when loading in Females and F*tas were not displaying the correct chest size
- Fixed a bug where certain species portraits were not appearing in all menus
- Fixed a bug which was causing Dragon's starting MP to be zero
- Fixed a bug in the Smelter menu where Magic Ore was using the wrong Item ID check number, making it impossible to place inside directly (although dropping it in from the overworld worked)
- Fixed instances of Arachne and Phoenix monsters not properly displaying their Species and Gender (in the Monster Details panel, for example)
- Fixed a glitch where if the Player was attacked by a Monster while inside a menu (workbench, storage, etc) they would be unable to move afterwards
- Fixed some bad UVs on the ceiling of the Harem Interior mesh
- New Content
- The Monster Girl Daycare has been changed to the Monster Girl Guild. The previous storage system now exists in a submenu, and a second section, the Monster Girl Job Agency has been added
- Monsters who are Lodged at the Monster Girl Guild can be assigned to various jobs, which return money, resources, or items
- Job opportunities become better as the player's Monster Trainer Rank increases, opening more slots to assign more Monsters, increasing returns, and adding more possible items
- Certain Monster Attributes improve the return from certain jobs (For example, Harem returns are improved by the assigned Monster's Charisma stat)
- At certain levels, specific items can be returns, by a low chance
- Changes
- Changed the name of Monster Girl Daycare to Monster Girl Guild to suit the nature of the building and it's new functionality more accurately
- The Old Monster Girl Daycare system has been renamed Monster Girl Lodge, and placed inside the new Monster Girl Guild to consolodate the related features
- Monster Girl Agency has been added to the Monster Girl Guild main menu, this is where Player's can assign Jobs to Monster's who are currently Lodged within the Guild
- Old Monster Storage system has been fully consolodated into the new Monster Girl Guild and Monster Girl Agency features
- Bug Fixes
- Fixed a bug where the Kistune Gold achievement was displaying the graphic for the Kitsune Bronze achievement (in game achievements menu)
- Fix Steam backend to ensure New Achievements are working properly on all platforms
-
35 changes- Spoiler
- New Content
- New Item; Phoenix Cum, Elixir, Hi-Elixir
- New Move; Fire Breath
- New Species; Phoenix
- Model for Phoenix
- UVs and Textures for Phoenix
- Phoenix has proper adjustable texture colour options
- Visit, Reside, and Happiness requirements for Phoenix
- New NPCs behaviour added to both New Island and Old Island
- Female NPCs properly randomize their appearance
- Created sitting and leaning Female NPCs
- Created wandering NPCs
- Created NPCs who follow a pre-determined path
- Added Wandering Male NPCs
- Changes
- Red Slimes, Lava Golems, Dragons, Greater Succubus, and Automatons can now learn Fire Breath
- Blue Slimes can now learn Water Cannon
- Clothing items can now be dropped
- Added missing icon for Phoenix species
- Bug Fixes
- Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
- Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
- Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
- Fixed a bug which failed to clean up Attack moves for some species, causing 'empty' attacks to not be removed, or a bug which caused Claw Slash to appear twice
- Fixed the list of learnable moves at the trainer, the most recent 3 species either had no entries or referenced incorrect lists
- Fixed a bug with Sling Web which was not adjusting it's Accuracy properly
- Fixed a bunch of Moves which were using the wrong Base Power number
- Fixed a bug which prevented Factory Pens from fulfilling the Visitor requirements for Automatons
- Fixed a bug where Volcanic pens were not being recognized by the Phoenix requirements
- Fixed a bug where Phoenix were displaying Thunderbird requirements, despite being programmed with their own
- Fixed a bug where Werebats and Phoenix were not playing animations properly
- Fixed a bug where Phoenix was spawning Thunderbird produce instead of their own
- Fixed a bug when placing fences and gates, placement location was still referencing the cameras zero location, as opposed to the new cursor's world location
- Fixed some bugs with Trees; they can no longer be moved from or placed onto Tiles which you do not own
- Fix some older bugs in the Resident Requirements system (mostly displaying the wrong requirements in the details panel, while waiting for what's listed in the encyclopedia)
- Fixed a bug with displayed Neko Resident Requirements, what is displayed in the details panel is now what the code is waiting for to convert them to resident, and the encylopedia contains the correct information as well
- Fixed a Resident Requirement for Fauns, the old requirement was displaying as 20 trees in the garden, but was expecting 20 trees in the pen, and no progress number was being shown. Requirement changed to 4 Trees in the Pen
- Fixed many other errors in the Monster Resident Requirements system
-
20 changes- Spoiler
- New Content
- New Animations; Female Human Sitting idle Female Human Talking idle (for the new female NPCs in town)
- New Entity; Female NPC
- Finish Monster Female/Player Female clothing system
- Proper textures for Hoodie and Shorts
- New pattern options for Hoodie and Shorts
- New pattern options for Hoodie; Plain, NG Logo
- New pattern options for Shorts; Plain, Sports
- New pattern option for Beanie; Heart
- All female clothing options available for all Harpy Species (female and futa)
- All female clothing options available for all Lamia Species (female and futa)
- Added blendshapes for butt and breast size too all clothing
- Changes
- Disallowed Lamias from equipping clothing with legs, Skirt for example can still be equipped but Shorts cannot
- All clothing options have a secondary colour option
- Start adding NPCs back to the world on the New Island
- Start adding Female NPCs to both worlds
- Bug Fixes
- Fix UVs on Hoodie and Shorts
- Fixed a rendering issue on the Hoodie when blendshapes were active (several polygons were incorrectly reflecting light)
- Fixed a bug where leg clothing was not using blendshapes, causing clipping with some Monsters
- Fixed a bug where some Monsters were having the wrong skin material applied through the new clothing system (Lamia, Succubi, Golems, for example)
- Fixed a couple material bugs which were causing clothes to be coloured improperly, or were not receiving a colour from inventory data at all
-
1 change- Spoiler
- Extra
- Added censorship to
-
15 changes- and reuploaded to Steam and Itch.io
- New Content
- Added some simple graphics to indicate clothing selection on the HUD in the Character Customization menu
- Blend shapes to control parts that should be hidden by clothing (underwear for instance)
- Female/f*uta player character clothing options appear in game
- Make clothing system work on Species that use the Neko skeleton (neko, succubus, mouse, kitsune, etc.)
- Changes
- Nude options added to male player character during customization
- Male character clothing data altered; added a nude option to the bottom of the options array, meaning male clothing will change when loading this version. Pattern and Colour data is unchanged, so players with male characters will have to change their clothing back
- During character customization, camera automatically zooms in when face options are selected, and zooms out when body options are selected
- Bug Fixes
- Fix leftover errors in the clothing system
- Fixed missing blend shape from Shorts mesh
- Fixed and reimported many blend shapes which were incorrectly configured
- Fixed blend shape calculation for shirts, very large breasts were clipping through the clothing model due to the incorrect calculation
- Fixed a bug preventing Player x Arachne animations from playing properly
- Fixed some visual bugs in the Character Customization menu
- Fixed a bug which changed the skin colour of certain monster species when underwear options were added
- Fixed a bug which prevented Monsters from removing clothes during interactions
-
26 changes- Spoiler
- New Content
- New Items; Silk Shirt, Silk Skirt, Silk Beanie, Silk Shorts, Silk Hoodie
- New Monster Equipment Slots; Body, Legs
- New Options for Equipment Slots; Dye Colour, Dye Pattern (allows you to change the appearance of clothing on Monsters)
- Silk Shirt and Skirt can be crafted at the Spinning Wheel
- Proper textures for Silk Shirt and Silk Skirt
- Add more pattern options for all clothes
- Changes
- Autocleaners set to deposit will now attempt to deposit to their target Storage when they have 1 item, instead of waiting until full
- Made Autocleaner movement much less floaty, they will speed up and stop on a dime when they have to, instead of slowing to a stop and turning around slowly when changing direction
- Redesigned Gardening trainer
- Improved appearance of all underwear patterns (including 'blank' pattern)
- Monsters remove clothes when engaging in s**
- Deleted some old unused components out of the Monster Girl actor, should positively impact performance (albeit probably very slightly in most cases)
- Test out new top and bottom equipment slots
- Expand the list of Species/Gender combinations that the new clothing system works on
- Species/Genders (Female/Futa only for now) new clothing system has been confirmed to work on: Neko, Elf, Moth, Kitsune, Holstaur, Mouse, Dragon, Wererabbit, Fawn, Angel, Honey Bee, Werewolf, Automaton, Arachne
- Moth Cum is no longer required to create thread. A later iteration of Thread will likely require monster ingredients, but it's too early in the clothing pipeline to expect anything more than fiber to create the secondary ingredient. Changed item description to match
- Clothing ingredients altered slightly, instead of 5 thread and 2 silk the underwear items will now cost 2 thread and 1 silk
- Underwear options work on the species mentioned above, but clothing options currently only work on species using the Slime skeleton, this will be updated to include more species in 1.50b
- Added a menu button for restoring the Garden border (the tiles surrounding the garden were editable in the last version, this option restores them to their default state in case something was changed accidentally)
- Garden Fixes sub-menu added to the Pause menu, this contains the new function mentioned above and also contains the Destroy Fences function now as well
- Bug Fixes
- Dye options work on Body and Leg slot
- Tiles outside of the garden can no longer be effected (changing material or height)
- Trees outside of the garden can no longer be chopped (only god mode for now)
- Fixed a bug with crafting Socks, Panties, and Bras. Was expecting 5 fiber, this was not intentional so it wasn't listed in the ingredients, making them uncraftable for an unknown reason sometimes
- Fixed a glitch which prevented the list of patterns from appearing in the selection menu
- Fixed a glitch where clothing colours and patterns were only applying when the item was equipped, and were unable to change unless the item was unequipped then re-equipped
-
18 changes- Spoiler
- New Content
- New Decor/Crafting station; Spinning Wheel
- New Items; Socks, Panties, Bra
- Fully implemented Monster 'Inventory' system; Held Item slot and C*ndoms to start
- Fully implemented clothing slots for Monsters; Socks, Panties, and Bra to start
- Added 'Inventory' data to Monster data structure
- Added 'Time to go' data to Monster data structure
- Potions can be given directly to a Monster as a held item, they will use it when the relevant stat falls below 25%. (HP potions will be activated when HP falls below 25%, Lust potions will be activated when Lust falls below 25%, etc.)
- Clothing items appear on certain species when equipped but not all, the missing textures will be added over the next few updates
- New UI Element: Monster Profile; combines Records and Data screens, as well as the new monster inventory screen (slots for clothing, and an active item slot), and a link to their talents
- Add 'Moves' screen to new Monster Profile screen for displaying current Moveset, Known Moves, Possible Moves, and allows you to reassign the Moveset without having to go to the Trainer
- Changes
- Visiting Monster's leave countdown is now saved and loaded, meaning it persists between saves instead of resetting to max
- Improved Scrollbar added to Monster Manager, scrolls with mouse wheel when hovered
- Monster Treats can no longer be used on Non-Vistor Monsters by dropping one on them, but they can still be consumed as food (by commanding or left to eat idly)
- Harpy and Lamia type Monsters cannot wear Socks
- Thread and Silk moved to Spinning Wheel crafting menu, Spinning Wheel crafted at Workshop under Fiber crafting
- Condoms can now be given directly to a Monster, one will be used each time the Monster has sex, and if a pregnancy would have occurred it will be blocked
- Dildos can now be given directly to a Monster as a held item, simply having one in the same Pen will not trigger its use
- Bug Fixes
- Fixed a glitch in 'Sling Web' attack which was attempting to reset Walk Speed for the Attacker, not the Target
-
32 changes- Spoiler
- New Content
- New Species; Arachne
- New Items; Monster Dough, Monster Treat, Chocolate Monster Dough, Chocolate Monster Treat, Arachne Cum, Spider Silk, Thread
- New Attack; Sling Web
- Added a new combat status; Slowed (movement speed is decrease, and time between attacks is increased)
- A new item Monster Treats which extends the duration that visitors stay for when consumed
- Arachne Cum can be used to create Silk which will be used to create clothes later, but for now it's a higher value sellable
- Moth Cum can be used to create Thread which will also be used in clothes once they're added
- Changes
- Arachne start with Sling Web, but Moths and Honeybees can also learn it
- Bananas and Cacao Beans are now sellable
- Grass seed can now be crafted at the Workbench
- Testing out allowing rotation of decor placement at 45 degree increments instead of 90
- Added Learnable Moves to many Species that were missing them
- Testing out a new system where certain combinations of Monsters will result in certain species variants reliably. The combination I'm testing out to start is Golem and Dragon which should always produce a Lava Golem regardless of time of year
- Metal Fences (automatic) no longer block navigation, since Monsters only wander within their Pens now, this allows the Autocleaner to move between Pens with automatic gates
- Bug Fixes
- Fixed a bunch of instances of the player having sex with Monsters causing their features to take on incorrect rotations, disconnecting them from their bodies
- Fixed a glitch where single battles in the Arena were resetting and opening the entry menu every time they were started
- Fixed a glitch where the cursor was hovering above tiles near the edge of the map, preventing working on tiles in the effected area
- Fixed an incidental error with the Weed Whacker where the camera was scrolling while in use
- Fixed a glitch with teleporters after the Pay Debt event. If the event was started in player mode and shops were accessed before returning to the garden after the event, a reference to the player was being lost preventing the teleports from working
- Fixed a UI bug in the Arena where some screen elements were not aligning properly
- Fixed a glitch where the message about defeating a feral monster was hiding the cursor
- Fixed a glitch in the pay debt event when entered from god mode, the cursor and any tool which was equipped was visible behind the scene
- Fixed a glitch in player mode where Monster details were not displaying correctly, this was also causing a large frame drop during the bug
- Fixed a glitch where hovering an empty item slot was resetting the inventory to the beginning
- Fixed a glitch where Harem Monsters and Contract Offer Monsters could spawn as futanari despite the setting to block them being turned on
- Fixed a glitch which was giving Werebats and Werewolves a blank move
- Fixed a glitch that may have caused f*tanari Fawns from appearing properly when visiting
- Fixed a glitch where using the shortcut (B by default) to access the Encyclopedia was bringing up the wrong Monster page for species added after Greater Succubus
- Fixed a glitch where visitor Moths were loading in with no texture and the wrong eyes
- Fixed a glitch where Moths encyclopedia entry was showing an old requirement to become Resident, and the Monster was also checking for the old requirement
- Fixed a glitch which was always causing Werebats to T-pose during sex with another Harpy skeleton (Harpy, Thunderbird, Werebat)
- Fixed a glitch preventing combat particle effects like Poison from clearing after battle
-
17 changes- Spoiler
- Changes
- The list of Monsters to buy at the Harem is now stored in data, and only refreshes on a new day
- Items can now be selected with the cursor, and inventory can be scrolled with the mouse wheel, or by clicking the scroll arrows
- Command Menu options can now be selected with the cursor, unhovering Monsters no longer deselects them
- When entering a building the Player is now turned to face the proper direction
- 'View Mode' has been removed, since the new camera controls accomplish the same function
- Switch from God mode to Player mode will now spawn the Player Character where the cursor was in the world, instead of at the center of the actor object
- Selecting 'Return to Title' from the Main Menu while on the New Island no longer loads the Old Island
- Bug Fixes
- Fixed a glitch in the Monster Manager where Targetting a Monster was hiding the cursor
- Fixed a glitch with the new cursor which broke the ability to change a Tiles terrain (grass, cobblestone, turfs, etc.)
- Fixed softlocks at the Harem, Arena, Training Center, and Stylist when opening the menu, returning to the Garden, and then going back
- Fixed an issue with the Diamond Rocks quest on the New Island, where if you save and load before mining the Diamond Ore it was loading the Diamond Boulders at the location meant for the Old Island
- Fixed a weird LOD mesh issue with the Diamond Boulder
- Fixed a display error with portraits at the Harem
- Fixed an error with the new cursor system where clicking on a Monster was not always bringing up the command menu
- Fixed a glitch when placing Planters, collision was enabled on the visual component for placing, allowing Monsters to stand on it and be moved around with it
- Fixed an error where Planters were registering the wrong Flower for Monster Happiness
- Fixed an error with the new cursor where moving decor would sometimes pick up the wrong object
-
29 changes- Spoiler
- New Content
- New Meshes for all Warpstones
- Patron-only items now earnable in game: Forest Warpstone, Arena Warpstone, Beach Warpstone, Mountains Warpstone
- The four Warpstones are now craftable at the Fabrication Bench, after earning the recipe from one of the Quest NPCs by completing all their Quests
- Warpstones can now be used two ways, 4 exist in the world at the start of the game, and become active when one is built in your Garden. Using one will teleport you to the other (works on both islands)
- Completing the Alraune questline gives the recipe for the Forest Warpstone, the Trainer questline gives the Arena Warpstone, the Scientist gives the Beach Warpstone, and the Smith gives the Mountains Warpstone
- Create better controls for god mode; selection circle moves independent of camera, registers position in the world under the cursor on screen, clicking and dragging moves camera, right clicking and dragging rotates camera yaw and pitch
- Implement new camera controls in game
- Changes
- Fabrication Bench now displays mouse over item descriptions, like the other crafting stations
- Patrons can now choose their starting tool level from available options. Silver patrons can choose bronze tools instead, Gold patrons can choose silver or bronze, and Ruby patrons can choose any level including Diamond
- Healing items can no longer be used on a Monster recovering from losing a fight
- Monster Detail window now appears on a lower Z sort, meaning it will appear behind windows which would have been blocked by it previously
- Bug Fixes
- Cleared a bunch of non-fatal errors, errors which would not crash the game but could cause performance drops
- Moving while the game is slowed or even paused works with the new controls (clicking and dragging to move while the game is paused is the only thing that won't work, camera can still be moved with WASD in this case)
- Fixed a glitch on the old island, when a new island was started the player was unable to enter shops or the garden itself by using the regular area teleports
- The above glitch may have also been causing call stack errors which would slow and eventually freeze the game
- Fixed collision on teleporters (shop entrances, etc)
- Fixed Succubus Antidote recipe in the Alchemy Station, was looking for incorrect ingredients
- Fixed some glitches in the Help menu, certain menus were soft-locking as well as displaying Biome data on the wrong help screens
- Fixed a glitch with the Shady Alraune which was trying to play an old animation from a different skeleton, this was causing her to T-pose after tossing seeds
- Fixed a dialogue bug with Alraune
- Fixed a bug with Moths where breast size would set to zero when switching to Resident status
- Fixed a softlock in the workshop and some other windows which would occur during Autosave at midnight
- Fixed a glitch in the Journal which would show the old map on the new island
- Fixed a bunch of Alchemy Bench recipes which were not showing all required ingredients
- Fixed a material display error on Harpies wings
- Fixed an error with 'Keep Out' signs, the functionality depended on one sign being placed at a time, multiple signs will no longer bug functionality when destroying one
- Fixed many instances where shop prices displayed did not match the result, for example many products that were listed as "not sellable" were sellable, but the displayed price was registering as 0
- Fixed a softlock when renaming Monsters
- Fully fixed Furnaces, had previously fixed one instance of the bug that is now totally fixed; furnaces now properly remove the intended item from the intended slots
-
22 changes- Spoiler
- New Content
- New Item; Cave Mushroom
- Continue work on Expanded Island, loading zones, etc
- A simple map for the Expanded Island
- Finish NPC Relationship system
- Expand Mountain area on Expanded Island
- Add Jungle type area to Expanded Island
- Add Cave type area to Expanded Island
- Changes
- Added a warning to the Monster details panel which tells the Player if the Monster is beyond the 'R*** threashold' based on Happiness and State (whether they are a Resident, Visitor, or Feral)
- Increased that value of Coins found in the Garden and Gold Rocks; Ruby is now $5.00 instead of $0.50, Gold is now $2.00 instead of $0.20, Silver is now $1.00 instead of $0.05, and Bronze is now $0.50 instead of $0.01
- Optimize game elements that affect performance
- Loading zone added for Monsteronna City, Slums, Mountains, Beach, and Forest. All elements now despawn when Player leaves the areas, and respawns when entering again (Expanded Island)
- Added 67 missing Items to the Encyclopedia
- Mushrooms can now be found in the Mountains on the Expanded Island, and Cave Mushrooms can be found in the Caves
- Rock mesh used for foliage/set dressing has been replaced with a different looking, much lower poly version for both efficiency and to avoid having them look like rocks you can break
- Reduced tris on a number of flower models, and added LOD models to improve performance
- Bug Fixes
- Hoe can once again be used to destroy Flowers, as originally intended
- Added blocking volumes to Lake and Beach on Expanded Island
- Decreased the max growth size of Evergreen trees
- Fixed a glitch where Empty bottles were not filling when dropped in water on the Expanded Island
- Fixed some coding errors which were not causing crashes on their own, but could slow performance
- Fixed an issue with distance LOD rock meshes which could be affecting performance
- Fixed a glitch in Furnaces where they weren't giving the expected output in certain instances (Pure Gems being smelted into Bars will now give 2 Bars as intended, and Molten Glass and Steel Bars will give an extra output when using a Steel Furnace)
- 2024-10-13
- Uploaded correct version
-
14 changes- Spoiler
- New Content
- New Biomes; Interior, Cave, Barn, Home
- New Items; Rock Wall, Rock Surface, Wooden Wall, Wooden Surface, Comfy Wall, Comfy Surface, Barn Wall, Barn Surface, Werebat Cum, Automaton Oil
- These new items are used on building pieces, and will apply the texture to the building piece selected
- New Dragon variant; Black (Egg hatches on Metal Tile)
- Completed portraits for all Species, Gender, etc combinations, as well as displaying the correct colours for all elements
- Added missing Monster Species icons
- Changes
- Max Inventory is now 60 (Backpack Level 11)
- Swapped Red and Brown Dragon tile types, Red Dragons will now hatch on Sand tiles, and Brown dragons will now hatch on Soil tiles
- Breeding Requirements section of the Monster Details panel will now show when the Species max has been reached
- Workshop sections (Wood, Stone, etc.) now use UE4 proprietary scroll bars, which work much better
- Bug Fixes
- Fix Lamia Skeleton hair positions
- Fixed the colour of Brown Dragon variant (Egg hatches on Sand Tile)
- Lesser Succubus becoming a Greater Succubus will properly add to the Monster Record counter (seen under Garden Info)
- Fixed Werebat cum, was missing many data points which either prevented it from appearing, or caused other bugs when it spawned
- Fixed a glitch where visiting Monsters entering the garden were assigned to the wrong Pen (not always the one they were dropped into)
-
26 changes- Spoiler
- Patch
- Hatching a Dragon now properly increases Dragon Resident count in Garden Info
- Fixed a glitch which was causing the Arena Tournament screen to show different Tournaments than the Calendar, and even sometimes showing removed Tournaments. This was due to the Arena screen using the wrong math to determine the date
- Fixed a glitch which was resetting Tournament status to incomplete before end of day sometimes
- Fixed a glitch with Mentorship where Monsters with a very low Wis would improve their partner's stat by 0, this will now always be at least 1
- Fixed a glitch with Milking Machines where monsters would instantly stop using it, and the Milking loop would only resolve if that Monster started Masturbating, otherwise the Milker would simply remain active
- Fixed a glitch which could have prevented Monster's from eating out of troughs
- Fixed a glitch where Debt paid manually at Lord's Manor did not count
- Fixed improper positioning of some of the hair models on the Male PC, and Male Neko types
- Fixed improper positioning of all hair on Harpies
- Fixed male hair textures now work on Male PC and Male Neko types (a few are still missing textures, but the hairs which have been remapped now display the correct texture)
- Male hair textures now display on all Monsters, a few species still will require a reimport however, since different skeletons use different versions of the hair models, the UVs have to be reimported for each one
- New Content
- New Species; Werebat
- New Biome; Ice Field (Permafrost with mostly Water)
- 20 New Animations (r*); All Slime x Lamia , All Lamia x Slime, All Lamia x Player, All Lamia x Neko
- Added missing Werewolf graphic to Encyclopedia (finally xD)
- A couple male hair styles which were missing textures have a proper texture now
- Created a section in the Encyclopedia entirely for Biomes, both to explain the system, and to instruct players as to how to create each Biome
- Changes
- Moved Biomes to root of Encyclopedia
- Bullrushes can now be cleared with the Hoe or Weed Whacker for more Fiber, as originally intended
- Lilypads can also be cleared, for half the Fiber of weeds
- Bug Fixes
- Fixed a glitch which allowed Metal Floors to erode under water
- Fixed a display error in the Alchemy Bench which was cutting off the ingredients list
- Fixed a hair style for Harpies which was using the male model in place of the female model
- Fixed an error with Harpy/Thunderbirds which was causing the head to appear at a slightly different position, making normalizing hair between them impossible/overcomplicated
- Fixed a glitch with Ice Golems which could prevent the head mesh from attaching properly, and instead existing as a giant disembodied head in the middle of the map - pretty horrifying stuff
- Fixed a glitch in reproduction code, which would prevent offspring from being spawned after one failed requirements check (only for the first 5 species), this error would persist until the Garden was reloaded
-
27 changes- Spoiler
- New Content
- New Species; Automaton
- New Quest; Alraune Quest for New Slime Variant
- New Slime Variant; Purple (Oil) Slime
- Purple Slime can be purchased from the Harem once the related Quest is complete
- New Biomes; Hot Springs, Boiling Lake (Volcanic Biomes with lots of water will become a Boiling Lake, Boiling Lakes which are below 15 tiles in size will become Hot Springs), and Factory (any Pen with mostly Metal Flooring)
- New Items; Purple Slime Cum, Gasoline, Naphtha, Plastic Block, Circuit Components, Circuit Board, Metal Flooring
- Changes
- Slime Variants now have names based on their colour (Blood, Magic, Spirit, Electric, Oil)
- Improved the appearance of Slime Cum mesh
- Improved the appearance of all Potions, and all Bottles of Cum
- Updated Encyclopedia entry for L. Succubus Antidote, shows the recipe and added a Note about the Alraune quest which unlocks this item
- Autocleaners will never pick up Dragon Eggs anymore
- Bug Fixes
- L. Succubus Antidote can now be crafted at the Alchemy Station once the related quest is complete
- Fixed a glitch involving Garden Size requirement, not all tile types were being counted
- Fixed another glitch which could cause the Garden Details counter to stop before counting every tile
- Fixed a glitch which was not counting Palm Trees as trees
- Fixed a glitch which was not counting all Tree types when checking Visitor Requirements
- Fixed a glitch which could cause newly Resident Slimes to apply an old texture
- Fixed a glitch which made it impossible to open Autocleaners
- Fixed a glitch which broke planting seeds in planters
- Fixed a glitch that was preventing the Struggle Bar from clearing
- Fixed a glitch that was preventing Greater Succubus happiness from registering. For now, they just use Lesser Succubus requirements
- Fixed some text overflow errors in the new quest
- Fixed a glitch that was preventing the new quest from appearing in the Journal
- Fixed a glitch where some Biome names were not printing in the Pen Manager
- Fixed a glitch where Purple Slimes would not appear until the Oil Slime quest was complete, even during the exception on step 4+5
- Werewolf encyclopedia entry was incorrectly listing Rank C as the requirement, when they actually require Rank B to visit and to reside
- When a Visitor Slime spawns on step 4+5 of the Oil Slimes quest, it will be forced to spawn as the Oil Slime variant (This randomization exception will ONLY occur on those particular steps of that quest)
-
18 changes- Spoiler
- New Content
- 20 New Animation combinations (r*pe versions); Neko x Harpy, Slime x Harpy, Harpy x Harpy
- Improved the appearance of Stone fences, stone gates, and cobblestone paths
- Finish Feral Monster System; system is complete for now with 4 species of Feral Monsters with different behaviour
- Changes
- All Feral Monsters have red hair, red eyes, and red features as initially intended
- You can now open the Repair screen on any decoration that has damage dealt to it, instead of only appearing when it's completely broken
- Cooldown added to Golems attacking decorations (will now wait 20 in-game minutes before attacking another decoration). This Cooldown also applies to Thunderbirds shutting down Electrical Decor
- Golems can now break both Furnace types, and all Storage containers (broken containers will not affect contained items, but simply need to be repaired before they can be accessed)
- Thunderbirds will target electrical items and shut them down for a short period
- Small cooldown added to eating items, so Monster's won't eat multiples instantly
- Screens which were open when the Player is attacked by a Monster will now close (smelting, storage, etc.)
- Changed fuel consumption rates and max fuel for all fuel consuming decor
- Reduced the amount of Fuel generated by Decayed Matter from 50 to 25
- Generators no longer instantly charge power consumers, they will charge slowly (1:1 fuel to power) as the fuel in the Generator burns
- Bug Fixes
- Fixed a glitch which was miscounting tiles
- Fixed a glitch where Generators were not powering Automatic Gates
- Fixed a glitch with assigning Monsters to Pens; when Monsters enter the Garden from the outside, they will force reassignment of Pens. Instead of defaulting to the first Pen (Pen 0), they will be assigned properly to the Pen they drop into
- Fixed a glitch which displayed "Stone Furnace" title on Steel Furnace version of smelting HUD
- Fixed a glitch with Golems which was locking up if they failed to reach a targeted furnace.
-
37 changes- Spoiler
- Removed the restriction on Feral Monsters from producing items, as this broke the Lesser Succubus Antidote recipe
- Feral Monster resident requirement progress now updates properly
- Feral Monster flames disappear when a Feral Monster becomes Resident, and no longer requires reloading to clear
- Cum (includes Milk) and Seeds (anything plantable) now have a buffer time of 60 seconds (1 hour in game) before they can be targeted as Food. This only applies to Cum generated from Monsters (not dropped), and Seeds dropped by the player
- Monsters no longer seek the center of the Garden before becoming Residents. Once their requirements are filled, the next action they take will instatly change them to Resident status
- Changed wording of L. Succubus resident requirements. Drank changed to Used
- Changed the appearance of Flames on Feral Monsters, appears behind them instead of in front
- Fixed a glitch preventing Golems from becoming Residents
- Fixed Thunderbird status, appears Feral as intended now
- Fixed a glitch with Greater Succubi, which turned them into Feral status instead of Resident
- New Content
- 25 New Sex Animation Combinations (all r*pe variants)
- All Harpy X All Neko, All Harpy X All Slime, All Harpy X All Player, All Neko X Male Player
- Expanded Feral Monster System
- Lesser Succubi will r*pe things more often than other Ferals
- Werewolves and Thunderbirds will now appear as Feral, and will start Fights often until they are defeated
- Golems will break things, requiring materials to repair them to function again
- Changes
- Golems, Werewolves, and Thunderbirds will now appear as Feral
- Player receives a warning when a Feral Monster enters the Garden
- Player receives a small instructional the first time a Feral Monster enters the Garden
- Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
- Feral Monsters properly display eyes and hair as red, instead of White (visitors)
- Feral Monsters will be more obvious, and cause more of a nuisance
- Feral Monsters can be removed from the Garden by defeating them in combat
- Feral Monsters will no longer Masturbate
- Feral Monsters no longer expend Energy
- Feral Monsters cannot be made content, their Happiness is locked at 0
- Sex with Feral Monsters is always considered r*pe
- Potion Catalysts are no longer considered Food
- Bug Fixes
- Monster x Player Sex now properly fills a Monster's daily sex requirement for happiness, this includes instances where the Monster r*pes the Player
- Fixed some animation combinations which were not playing properly, involving Harpy types
- Fixed Monsters finding Food System
- Fixed a glitch causing Monsters to freeze up when trying to eat certain items
- Fixed a glitch where many items which should have been edible were being considered inedible
- Fixed a glitch where items would be considered targeted even in certain instances where they didn't get eaten. This would prevent Monster's from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that's what was happening
- Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
- Fixed a glitch which may have been preventing Monster's from starting Fights
- When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
- When Monsters print a "could not find food" error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)
-
7 changes- Spoiler
- New Content
- New Animations; Slime Female x Player Male (rough), Slime Futa x Player Male (rough)
- Combinations with proper animations playing for 'Monster Attacks':
- Note: Neko refers to all species using the Neko skeleton (succubus, mouse, etc), Slime refers to all species using the Slime skeleton (elves, holsatur, etc)
- NekoM x FemalePC, NekoF x FemalePC, NekoFuta x FemalePC
- NekoM x FutaPC, NekoF x FutaPC, NekoFuta x FutaPC
- SlimeF x FemalePC, SlimeFuta x FemalePC
- SlimeF x MalePC, SlimeFuta x MalePC
- SlimeF x FutaPC, SlimeFuta x FutaPC
- HarpyF x FemalePC, HarpyF x FutaPC
- Complete Monsters r* Player system (player loses a few hours of time after the monster is finished, player is able to struggle away to prevent this delay)
- Changes
- Monsters chasing the player will now move at a speed greater than the player's walking speed, but lower than running speed, scaled by their SPD stat
- Monster's will not attack the Player again within 30 minutes of any Monster Attack
- Bug Fixes
- Fixed a glitch where Monsters attacking the player could interrupt sex
- Cleaned up many redundancies in the animation systems leftover from old versions, causing unnecessary bloat
-
23 changes- Spoiler
- New Content
- 2 new Emotes; one for chasing the player, and one for failing to catch the player
- Monsters can initiate sex with player (beginning of Monster r*ping player system, will need a few animations however)
- Changes
- Economy fixes
- Debt payments are now scaled based on the Player's Rank, with F being more forgiving. This gives the Player some time to set up, and choose to go at their own pace near the start of the game, as the Debt will not jump too much until Rank starts increasing
- Each Rank has a minimum and maximum debt payment amount which scales over the course of a year
- Monsters which require a higher Rank to obtain will yield more expensive Cum
- Things like potions sell for more
- Changed the sell value of many items, increasing the value of items that either take longer to obtain or require further progress in the game
- Changed every reference to "Stats pass" to read "Mentorship"
- Bug Fixes
- Fixed a glitch which was causing the wrong prices to appear in the shop for some items
- Stylist fixes
- Fixed the glitch at the Stylist which was giving females a cock
- Fixed a glitch at the Stylist which made all Futa penises the max length
- Fixed a glitch at the Stylist which was flashing the penis size between a low number and where it was currently being dragged on the slider
- Fixed a glitch at the Stylist where switching from female or futa to male caused the player to become invisible
- Fixed the Colour Picker at the Stylist; at certain resolutions the picker was offset from the cursor, making certain colour selections impossible. Color selection now relies on cursor position, and the picker is strictly visual and snaps to cursor regardless of resolution
- Fixed a visual glitch in the stylist which would display the shirt colour picker when it should have been hidden
- Autocleaner fixes
- Autocleaner Filters now function as intended
- Added filter for "Plantable" items
- Fixed a glitch in the Autocleaner which could allow non-filtered items to enter the filter list, but would still be targeted occasionally, resulting in some strange behaviour
- Fixed a bug with 3rd Person camera during sex
- New Monster Detail HUD now properly displays in Player Mode
-
13 changes- Spoiler
- Patch
- Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
- Certain Happiness elements only update every few seconds, added prompts to certain sections of code which change a Monster's happiness to recheck totals, for example after a Monster eats food its Happiness will be updated alongside
- Consumption requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) are now based on the list of items eaten instead of a local Boolean which did not save
- Breeding Requirements changed from >=75 to 60, higher ranked Species will have harder requirements
- Monsters gain and lose Loyalty experience at the correct level based on Happiness
- Reprogrammed how the "Other species in Pen" requirements are handled by all species, improved efficiency. Instead of checking all other Monsters in pen during every Happiness check, Monsters will simply rely on Pen data which counts numbers of each Species on its own already
- Allowed Player-mode interaction area to overlap most objects, improves detection for interaction
- Monsters are reassigned to current pens when a Monster is dropped by the player, or completes a Move To command without pathing failure
- Improved appearance of new Monster UI, found a good way to apply the wood and parchment style to the new display box
- Unfulfilled Breeding Requirements now properly block birth
- Reorganized UI elements; Social, Nutrition, and Comfort bars used to display in that order, in contrast to the text printed below which is ordered Comfort, Nutrition, Social. Rearranged the Bars to suit the latter order.
- Fixed a conflict with remnants of the old Happiness system which was resetting Food Happiness sometimes
- Fixed a glitch which prevented Monster Loyalty level from printing properly in the new UI
-
22 changes- Spoiler
- New Content
- Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
- Rework Monster Happiness system, Happiness now works for all Monsters, and all Monsters have visible needs on the HUD
- Redone Happiness face icons
- Breeding Requirements (for the first 5 species, to start)
- Changes
- Pens build a list of all Monsters, Items, and Decor (including Flowers and Trees) inside
- Interaction Log posts a warning when a Monster fails to find food
- Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
- Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
- Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
- "Stat Pass" is now called "Mentorship"
- "Hunger" is now called "Fullness" and the aim is to keep the bar full instead of empty
- Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
- Increase the value of Potions, Cum, and Tournament Rewards
- The Trainer Quests now give 10 times as much, making visiting the Trainer's at the start of the game a helpful way to pass the early payments
- Quest Journal displays amount of reward money
- Mushrooms and Beautyberries now rot faster than everything else
- Visiting Monsters can be moved with O, but still cannot be instructed
- Bug Fixes
- Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I'll be showing is the specific Monster's individual requirements, and their progress
- Found and fixed an exception which could cause Monsters to freeze after Sex
- Fixed a glitch where opening the Calendar would mess with the date
- Werewolf and Thunderbird cum are now sellable
- Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded
-
10 changes- Spoiler
- New Content
- New Items; Construction Zone, Wooden Door, Wooden Window
- Pens have been added, monsters will be assigned to their enclosed space and only seek food and sex within their own space (no more Monster exodus when you open a fence gate)
- Biomes have been added, pen sorter will determine biome type based on tiles and presence of water and/or trees. There are 20 biome types to start
- Create interior spaces by placing 'building pieces'
- Changes
- Player mode interaction circle rotates towards camera facing direction
- When using a tool in Player mode, character rotates towards interaction circle
- Pay Debt event occurs weekly, instead of every 3 days
- Improved the look of snow in winter, instead of being a texture on one type of tile, a world aligned texture is applied to across the
- Bug Fixes
- Fixed some camera collision oddities in the Player Character, camera collision has been re-enabled, but disabled for certain objects (like trees and fences, for example)
- Fixed a glitch at the start of the game where the Camera would not return to player after talking to the Lord's Assistant for the first time
-
30 changes- Spoiler
- New Content
- 2 New Species; Dark Elf, Moon Elf (Elf variants)
- New Tree; Palm Tree
- New Items; Coconut, Strawberry, Blackberry, Snowberry
- Coconuts spawn on the Beach daily during Summer
- Added facial animations to other skeletons
- Changes
- Player Character controls have been vastly improved. Character is no longer locked to camera, and friction/acceleration have been normalized
- Maple Seeds and Pinecones can no longer be bought in the General Store, but must be obtained by cutting one down in the Forest (Evergreens appear in the Forest during Winter now)
- There's fireflies in the Forest at night
- Gatherable items spawn around the world, different items spawn during different seasons, and in different areas (Forest, Mountains, Beach)
- Early Amethyst is now called Beautyberry
- Berry bushes now produce a different type of berry based on the current season
- Talents are limited to the proper species
- Some simple, beginning economy balances (debt payment has been increased, and some items sell for more, such as potions, while others sell
- Add Quest descriptions and rewards to new Journal menu
- When hovering over an adult fruit bearing tree, the icons displayed will now show which item the tree grows, instead of only showing an apple or a maple tap
- Evergreen Trees properly spawn Pinecones
- Trees used to have a 5% chance of producing a Coin instead of a Log, this has been removed
- Empty Bottles and Filled Bottles (of both sizes) are now the same price, to avoid infinite money glitch
- Generator area of effect visibility restored, shows when placing and when hovering in god mode (does not interfere with decor placement this time)
- Moon disc is now visible in the sky, reflects current phase and fades away during the day
- Bug Fixes
- "Sealed Power" quest requirements fixed
- Required items for quests with missing names have been fixed
- Somewhat gimmicky fix for the male Monster heads, I'll be fixing these and the player heads soon (some strange vertex pulling in the mouth, around the right side)
- Faces return to normal after sex
- Some monsters had an invisible material on the inner mouth, this has been set to the proper unlit black material
- Fixed a texture issue with the winter version of the Oak Tree (new LOD displaced texture)
- Fixed sex particle system during female/futanari animations (player)
- Go to Town button no longer works while in a menu or conversation
- Rocks are now using per-poly collision, meaning they won't block tool use when they shouldn't
- Tools can no longer be put away during use
-
4 changes- Spoiler
- Patch
- Fixed Flowers FOR REAL this time
- Fixed Tool animations not playing
- Fixed Watering Can and Weed Whacker
- Fixed particle effect for Watering Can
-
16 changes- Spoiler
- New Content
- New Talents; Divebomb, Immune, Keen Intellect, Absorb, Gang Up, Nocturnal, Cum Collector, Cum Pump
- New Flower; Bullrush, grows in Jungles on submerged tiles, chopped down with Hoe for large amounts of fiber
- New Flower; Ice Flower. Planting snow turf underneath any flower will turn it into an Ice Flower
- Added facial animations during sex for all monsters which use the slime skeleton (Slimes, Elves, Faun, etc.)
- Changes
- Moon Flowers, Lilypads, and Ice Flowers are now included in Garden Info
- Sex sounds will now be played alongside facial animations, meaning they are no longer coming from the monsters' closed mouths
- Implemented system to animate/change faces during sex and other animations, talking etc.
- Flower scale is now based on the flower level, not age
- Redesigned Quest Log
- Lilypads are now constantly watered (doy)
- Bug Fixes
- Mega Milk Talent fixed
- Fixed weird tree LOD mesh (distant trees looked like they were overlapping)
- Fixed an issue with flowers which was causing call stack errors, slowing performance majorly in large gardens with many flowers
- Fixed another error with flowers which was preventing them from drying/leveling up at the end of a day, and could have been causing other errors as a result
- Fixed weed whacker not shutting off after putting it away
- Optimized Flower code further; flowers used to set their scale through out the day, which is a lot of frame calls. Instead, at midnight when flower xp is handled flowers will have their scale set
-
22 changes- Spoiler
- New Content
- New 'Biome'; Add to Elfgrass (Jungle) Biome
- New Tree; Grove Tree
- Grove Trees produce twice as much wood as other trees when chopped down
- New Item; Grove Propagule
- New Flower; Lily Pad
- New Weather; Fog, Haze, Heatwave, Coldwave, Overcast, Wind, Hail
- Changes
- Grove Propagule and Pinecone added to General Store
- Elfgrass no longer erodes underwater (will not become a sand tile ever)
- Elfgrass is now limited to growing 3 wild flowers, down from 5
- Overhead clouds added, distance clouds removed from skybox
- Appearance of water has been improved
- Weather changes between types gradually instead of instantly
- Weather effects tweaked for rain; Clouds darken and increase density, sun intensity decreases, some fog appears, and rain drops can be seen on water
- Storms now have slightly more intense versions of Rains condition effects
- Added a small graphic of each flower and tree grown by a seed to the seeds inventory image, so players can see at a glance which seed is which, instead of having to hover to see the name
- Bug Fixes
- Lightning frame rate has been fixed, for real this time. Since lightning can only strike during storms, and the sun intensity drops to zero during storms, the normal sun light can be repurposed as the lightning light during storms
- Weather data is now included in save files, will not load into Clear when saving under other conditions anymore
- Weather will always become Clear at midnight on the last day of each month (to avoid weather systems colliding)
- Fixed an error with Ruby Patron debug key "Spawn Monster 11," was expecting 'Num -' instead of 'Hyphen'
- Fixed many (all) long overdue light build errors
- Fixed a bunch of shop items where "buy multiple" was only buying 1
- Fixed a glitch which allowed the Weed Whacker to continue functioning while unequipped if it was put away in a very specific way
-
19 changes- Spoiler
- New Content
- New Flower; Dead Flower
- New Quests; Grow a Pair (reward is the Watering Can)
- New Tools; Weed Whacker (now a tool instead of item), Watering Can
- Expanded Tool Wheel; add Watering Can tool and add to wheel, add Weed Whacker to wheel
- Weed Whacker upgradable to increase the radius it cuts
- Watering can upgradable to increase radius, and the amount of water it holds
- Changes
- Flowers no longer disappear when they dry out, but are replaced with "dead flower"
- Flowers outside the Garden do not need to be watered
- Flowers on Elfgrass stay hydrated longer
- If a Flower above Level 0 dries out, it will lose a level instead of dying
- Weed Whacker will cut down Dead Flowers
- Elfgrass tiles will not grow more than 5 wild flowers (you can plant more, however)
- Grass tiles will not grow more than 1 wild daisy, and Brimstone will not grow more than 1 wild fire flower
- Decreased the chance for flowers to spawn on Elfgrass each hour
- Optimized lightning a little more
- Bug Fixes
- Sand tiles underwater can be tilled, but their Erosion will be reset and they will revert to a soil tile (no more infinite sand in player mode)
- Fixed a bunch of errors in the Flower level system
- Flowers appear to be fixed
- Fixed Return button in the Encylopaedia Index
-
12 changes- Spoiler
- New Content
- New Flower; Moon Flower
- Added Index to Encyclopaedia
- Bug Fixes
- Fixed Harpy hair placements
- Quick portrait fix; portraits will now show the correct species/gender tags for all species. (this system will be updated in full soon to include pictures of all species)
- Season fixes; seasons were being loaded in properly, but would sometimes switch to a wrong season during gameplay
- Fixed a glitch with Tournaments related to the seasons glitch. Wrong tournament details were being loaded based on incorrect day-to-season calculation
- Monsters who are born with the PC as the parent no longer try to take half their stats from a non-existent entity
- Monsters the player has had sex with no longer count as Virgins (for visiting/residing requirements)
- Fixed a glitch in the Monster Manager records section, which was not showing the numbers for all species
- Fixed a glitch involving Greater Succubus requirements, in which r*pes were not being considered in the total
- Fixed a glitch which was deleting flowers
- Fixed a glitch which was causing different Golem variants to spawn in the wrong Seasons
-
15 changes- Spoiler
- New Content
- Character Customization adapted into Stylist
- Monster Customization adapted into Stylist
- Stylist complete for Players and Monsters, changes cost money at Stylist for Monsters, PC changes will cost money soon
- "Receipt System" added to Stylist, changes will appear on a receipt in the bottom corner, showing you the total price for accepting all changes, any change can be cleared by pressing the small X next to the receipt item, or by resetting it in the customization screen
- Changes
- Added an error message when trying to pick up a non-empty autocleaner
- Added some fixes for the Monster Stylist; trim and hair colour were not always resetting properly
- Added warning text to the Encylopaedia which tells the player if they have too many of a species for more to visit
- Bug Fixes
- Fixed a loading glitch; if the player presses the Go to Town button before the game is done loading, it would stop the decor from receiving a hud reference, causing many strange errors
- Fixed some stylist errors which were causing the end result to not always replicate the appearance in the stylist properly
- Fixed data not loading into stylist properly (character would appear with wrong or different details)
- Fixed male hair adjustments, scale was off
- Fixed a glitch which allowed players to "pick up" any container for a free autocleaner
- Fixed a glitch with Elfgrass which would confuse the flowers detail counter
- Added some code to flowers which will delete the 'blank flowers' spawned by Elfgrass - this flower will be added back in a future version
- Testing some new code to avoid pay debt event overlaps, code will "stop time" (meaning it won't progress, but the game is not paused) for now this will only affect the stylist, but will be spread around once it's confirmed to work properly, and exploitation is made impossible (preventing monsters, trees, etc, from generating resources during this state)
-
8 changes- Spoiler
- New Content
- New Animations; Harpy Male x Slime Female, Harpy Male x Slime Futa
- New Hair for males (10 Styles, +7 previous female Styles through Stylist)
- Stylist redesign (for Monsters, stylist redesign for players is coming next version)
- Changes
- New Hair system; females and males start with their own sets of hair, but can be changed to any hair from either set at the stylist (futas start with female hair)
- Add facial DNA struct to prepare for Monster Face customization
- Bug Fixes
- Fixed a glitch causing certain species to spawn extra heads
- Fixed a glitch causing a doubling up of tails and ears in male nekos
- All male heads now properly display eye and brow colour
-
9 changes- Spoiler
- New Content:
- Fixed a bunch of newer rape animations which were not playing
- New Faces added to all Male Monsters
- Changes:
- Pressing the Encyclopaedia hotkey (B by default) while hovering over a Monster will bring you directly to their entry (except for Dragons, and Greater Succubi)
- Added some clarifying text to the final quest to make it clear it is complete for now
- Nekos walk upright now (this is merely a cosmetic decision, I've only ever heard from players who want this changed, and never from players who enjoy it)
- Bug Fixes:
- Fixed a glitch causing autocleaners to add a blank item to chests sometimes
- Fixed a glitch which was causing males to appear bald a LOT
- Starting a new game was still showing the Hoe tool at the beginning, even though it is not equipped
- Rocks will now stop simulating physics when they hit the ground, both in the Garden and the Quarry, and should overlap the player while physics are simulating, hopefully this will prevent rock yeeting
-
10 changes- Spoiler
- New Content:
- 5 New Animations (Rough); Slime Female/Futa x Neko Male, Neko Female/Futa x Neko Male, Neko Male x Neko Male
- Complete overhaul to Male character faces (soon to be used on the monsters as well)
- Rescue added to Monster Manager. This will send the monster back to 0,0,250 (center of the garden, up in the air a ways) but only if they are not busy
- Rescue ! acts as an override. You can use this to rescue monsters even if they are stuck in a state of fighting or anything else. I recommend reloading your game after saving a monster this way, but it may not be necessary
- Changes:
- Autocleaners move a little slower, and stop when the player is near
- Game loads with no Tool equipped, instead of the Hoe
- Bug Fixes:
- Lord's Assistant will no longer be at the Train Station after the intro scene
- Harem monsters can be purchased again
- Milking Machines will now continue to work after usage
- Diamond Shovel fixed
-
23 changes- Spoiler
- New Content:
- New Animations; Neko Male x Slime Female, Neko Male x Slime Futa, Neko Male x Neko Female, Neko Male x Neko Futa
- Elfgrass Biome; different types of weeds can grow, which may yield different things when cut down
- Elfgrass may grow any kind of flower
- New Map, accessible from the pause menu
- Changes:
- Pick up and Drop monsters using the 'Move Decor' key (O by default)
- Calendar overhaul; Months are replaced by seasons, each still having 28 days
- Flowers overhaul; Flowers will now level up if they are taken care of, and dry out and die eventually if neglected. Higher level flowers produce more Honey
- Shuffled around the dates of almost every tournament
- Amount of stats passed ranges from 1-10 based on total Wisdom (1-512)
- Tutorial Neko can no longer be sold, trained, or battled in the arena until the tutorial is over
- Rocks below a certain size will now be automatically picked up
- Bug Fixes:
- Selling items no longer resets rot
- Selling the last item in a stack caused the item panel to stay, even after exiting the shop
- On the last day of each month/year the calendar was displaying the incorrect month/year respectively
- Removed a delay placing turf which let the player put the item away before placement was complete. This was also removing the first item in the players inventory
- All stats are now properly considered by stat pass
- Garden failed message was overlapping money display
- Fixed a duplicate item display appearing behind the smelting hud
- Fixed a glitch which would display an old instance of your inventory after visiting the shop once, and then the furnace, and the shop again
- Sex was recording multiple instances of 'Fucked by,' resulting in inaccurate, often ridiculous numbers
- Workshop was not showing backpack upgrade until file was reloaded
- Monsters designated as Busy or Visiting could be sold regardless
- Monster Manager display no longer has a cap
-
5 changes- Spoiler
- New Content:
- New Quest; first repeatable quest can be picked up from the Lord's Assistant. Fulfill requested monster orders with specific requirements for large sums of money. Unlock up to 5 difficulty levels as your Rank increases
- All of the sub menus (garden info, encyclopaedia, monster manager, and go to town) are now visible in the main HUD, and accompanied by a keybind shortcut
- Trees show their growth progress, and the progress of fruit if any is growing. Tap progress will also be displayed if one is installed
- Changes:
- Tons of main HUD improvements, reorganized data at the top of the screen (money, debt, etc)
- HUD im
Reviews
Frequently Asked Questions
How can I support the developer of Monster Girl Garden?
Monster Girl Garden is made by Noxious Games. Their official page has the latest news, builds and ways to support the project.
What platforms does Monster Girl Garden support?
Monster Girl Garden can be downloaded for Windows on LustFever.
Does Monster Girl Garden have an Android version?
No, Monster Girl Garden does not currently have an Android build — it is available for Windows.
What engine is Monster Girl Garden built with?
Monster Girl Garden is built with the Unreal Engine engine.
Is Monster Girl Garden completed?
No, Monster Girl Garden is still in active development (ongoing). New versions are released over time, and LustFever keeps it updated to the latest one.
What is the latest version of Monster Girl Garden?
The latest version of Monster Girl Garden on LustFever is v1.56.1b Silver.
Who developed Monster Girl Garden?
Monster Girl Garden was developed by Noxious Games.
Is Monster Girl Garden censored?
Yes, Monster Girl Garden is a censored release.
Comments