To See Another Day cover

by BadPotato

To See Another Day

by BadPotato 11 views Updated
  • Ongoing
  • v0.1.8c Public
  • Ren'Py
  • Uncensored
  • Windows · Linux
Download v0.1.8c Public

Screenshots

To See Another Day [v0.1.8c] [BadPotato] gameplay screenshot To See Another Day [v0.1.8c] [BadPotato] in-game action To See Another Day [v0.1.8c] [BadPotato] game environment To See Another Day [v0.1.8c] [BadPotato] character screenshot
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About To See Another Day

To See Another Day Free Download - Overview

You open your eyes to find a broken and abandoned world without any memory of who you are or how you got there, you must learn to adapt quickly alongside your new companion Ophelia who isn't quite so human herself anymore. Craft, fight, and romance your way through a city while you try to uncover the secret of what brought you to this world and who is responsible for it descending into a state of Delirium.​ World of Secrets

To See Another Day is an adult game developed by BadPotato built with the Ren'Py engine. It is currently in active (ongoing) development, at version 0.1.8c Public. You can download and play it on Windows and Linux. The game is uncensored. It falls under the Dating Sim, 3DCG, Animated and Male Protagonist genres. It was first released in 2026.

Tags Dating Sim 3DCG Animated Male Protagonist Horror Humor Survival Dystopian setting PoV Romance Turn based combat Crafting Teasing Stripping Monster girl polyamory Futa/Trans Protagonist Oral Sex Vaginal sex Anal sex Futa/trans Lesbian Female domination Male domination Trap
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To See Another Day v0.1.8c Public · Windows Uploaded 30 Sep 2026
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How to Install

  1. Extract and run.

Guides & extras

Community-made · external links

Version history

  1. LATEST 10 changes
    • Spoiler
    • Alright! On to the fun stuff!
    • So, to recap from the previous preview post:
    • Melee crafting bench overhaul
    • Can mod, upgrade, and name melee weapons.
    • Trader buy and sell pages expanded.
    • New scavenging loot type: Junk
    • To be sold at the trader in exchange for a daily sought-after item.
    • Storage locker overhaul.
    • To start, the Cheats menu is finally getting some love again as I've added a full add items page based off of the new trader window. Hope that helps! I'll be doing a lot more with this in
  2. 5 changes
    • New weapon type down there at the bottom! Piercing weapons!Not only did I add the first compound weapon that requires a knife in its build process, but do you see those fun little colored words?We now have damage types as well as damage resistances in the game!Physical damage types are: Blunt, Slash, PierceNon-Physical damage types will be getting a pass on a later date.
    • Welcome to the new gunsmithing and armor bench!Current guns have received a small damage nerf but the parts you can swap onto them can easily boost your damage to even higher levels than before.Your gunsmithing level not only affects what kinds of parts you can make, but also reduces chances for a part to become damaged while swapping them onto a gun you already own. Guns that are freshly made here do not suffer from that risk.And yes, of course you can name them as well!Unique guns have been given something interesting for you all to play with in the form of unlockable unique passive abilities and of course, you can still mod them!
    • Assembly!Here is where you get to craft and put together your own unique weapons from parts you've recovered from disassembly or from machining them yourself! You have to know how a gun works before you can assemble a new one though.
    • I maaaaay have gone a little bit overboard with the first wave of parts. As the game expands I'll be redoing this section to include options to search specifically by gun type first
    • Armorsmithing has its own set of levels that will become more relevant in Act Ii. But here, will be a combination of permanent items such as the basic light armor and basic shield get permanent upgrades, to coming in Act II, you'll be getting a variety of armor options as well as craftable ones.I'll be giving the parts/mods costs another pass in
  3. 4 changes
    • as I really don't mind them being cheap for you to all play around with for the first update they are out
    • The top bar has been condensed slightly because...
    • It now brings up a full screen with several options.In all non-hazard zones or quest areas, you may use the sleeping bag to skip time up until night so no more having to run back to the bed in the hideout!
    • The feather has been added here as the character stats screen no reveals all of your totaled stats for resistances, crit chance, etc from your equipped gear.
  4. 28 changes
    • Spoiler
    • Total Image Count: 9,631
    • Total Animation Count: 336
    • Total Tracked Main/Companion/side Quests: 84
    • Total Non-Tracked Side Interactions and Mini-Events: 63
    • (Tracked events are ones important enough to show up in the quest hint systems. Bounties and Memory Fragments not counted in the above counts
    • On to them lengthy patch notes! Some very important information in the bugfix/changes section!
    • Events:
    • Main event 7 - Super Long event - 363 images + 17 animations
    • Cult prelude/Fanatic event - Patreon voted
    • Marcus - Violet Cure ep 3
    • Marcus - Violet Cure ep 4
    • World upgrade introduction event - available after Main Event 4
    • raider safehouse win - Lieut. event + repeatable
    • Apartment Events:
    • Apartment location - Room 1 - 2 variations (Occupied/Unoccupied) lie and take the role of a requested male prostitute that wasn't supposed to show up until later
    • Apartment location - Room 2 - base + repeatable version
    • Apartment location - Room 3 - 2 distinct variations + repeat versions (MM path only, unlocks after main event 7)
    • Fri Night Delirium events: Patreon Voted
    • Fri night shift freeroam - Fracture from the past(MM only)
    • Fri night shift freeroam - Rue encounter (Must be found during the day first to unlock her)
    • Fri night shift freeroam - Dom/Sub pet-play encounter
    • 2 New enemies - Raider Berserker and Raider Lieutenant
    • NEW MECHANICS:
    • World upgrade mechanic - 12 possible points being introduced in Act I via special challenges + purchasing. World point reset costs 30 food per point removed
    • +5% loot quantity per level (scavenging + combat drops)
    • Better odds of a bonus/rare find per level
    • +5% combat XP per level
    • +1 effective level per point for normal (non-boss) enemies
    • +12% HP from eating food per level, in and out of combat
    • Loot overhaul with real modifiers interacting with player stats:
    • Loot now rolls a tier: common, uncommon, rare or jackpot
    • Strength - find larger amounts of loot
    • Dexterity - chance to grab a bonus item on top of your normal find
    • Perception - better odds of rare and jackpot finds
    • New explore framework - 2 locations in this part of the city (Apartment, Warehouse)
    • Warehouse - Mutant enemy variation + chest str/dex options to break into for loot
    • Apartment - Deli enemy variation + str/dex options to break into the 3 current apartments.
    • Companion special abilities:
    • Ophelia - Drives off enemies lower level Human or Delirious than her or the player
    • Rowena - Attracts more difficult combat in exchange for high xp + rewards (Even more -relevant with
  5. 1 change
    • Jenny - Proposition, exchanges sex for skipping fight. Basic day Delirious enemy + Night Futa Delirious enemy. All versions + higher likelihood of fighting only single enemies
    • Crafting/Farming levels (Further expansion coming in
  6. 24 changes
    • Farming level - 1xp per harvest - each level increases yield by +1 food - Act I level cap is 5. This was added to address the rising daily food cost from hiring survivors
    • Apothecary level - Herb table - 1xp per potion craft - each level = +5% chance to double brew a potion - lvl 3 is max for Act I
    • Bugfixes and adjustments:
    • Risk to having an unarmed survivor man a barricade has been moved to the nightly reset rather than the moment you place them
    • Variables updated to specify which safehouse everything is being used at. May reset your safehouse progress this one time
    • Seed tab at the trader now reflects the correct numbers
    • Night loss events weren't triggering. Fixed
    • Music was missing from Main Event 6 - added
    • Bleed and poison attacks could still apply status effects against the player even when blocked. Fixed. Ignite can still occur
    • Jenny can no longer join the player during the Fri night shift, same as Ophelia. Only Human companions can
    • Context added to choice during the intro on going out or staying in for the bonus scene
    • When Ophelia regains her ability to transition back to Delirious, if she does during that event, she gains 50 corruption to help maintain the form
    • stats top overlay screen now hides after meeting Neomi for the 2nd time
    • fixed wording to 'Fancy a fuck back at my place?' to better lead the player to learn where her hideout is. Previous wording was misleading
    • Could still continue with Zera's Bday party even without the required materials causing them to go into the negatives - fixed, option won't show up unless you have the required materials now
    • Reduced Zera's Bday party cost further down to 60 food, 25 metal
    • Neomi sparring combat overlay has been fixed. Was calling a mixture of the old combat style + the newer overlays and was broken
    • Marcus/jenny - first antenna event now also gated behind hanging out with Marcus/Jenny at least once... Better continuity this way
    • Removed the -1 Ophelia corruption for sleeping next to her at night in the higher difficulties
    • Neomi - make your way to her hideout during the shift. Added a skip to end option for Story difficulty
    • updated quest hint for the 3rd mm event for if in story difficulty, clarifies to wait a week next to the message in Latin
    • The first cult prelude quest now shows up in the hint tab, no longer hidden so that quest chain can be more easily found
    • Added a 2 day wait between mm event 3 and 4 otherwise they were firing back to back and for continuity's sake
    • Full pass of all quest hints and actual triggers - many have been updated/clarified
    • Difficulty saved to persistent storage rather than a per save basis - fixed + added a selector popup for old saves
  7. 10 changes
    • Spoiler
    • Events:
    • 1. The Anchor Part 1 + MM path variation. Standard path is shorter
    • 2. The Anchor Part 2 + MM path variation.
    • 3. MM path - memory fragment 2 unlocked via Anchor part 2 - can be found in the feather afterwards
    • 4. Amy - MM path only - Failure - Reaching the first side story cutoff point (Anchor part 1) after either refusing to help her or not helping fast enough. To be clear, this is not a required MM event. This is the first failure added
    • 5. Main Event #5 - Picking up the trail - 3 parts. Parts 1 and 2 have 5 variations each based on equipped companion or having none at all with you at the time. Part 3 is Ophelia only.
    • 6. Momento Mori Event #5 - Infernal Choice - 2 parts, 2 endings based on a pivotal choice, available after main event #5
    • 7. Non-canon..ish - Amy witnessing Zera/Ophelia together long ago. Found in the Patreon events
    • 8. Metro room 16 events - currently 2 rooms have special events if they are in the final position on the map. Both require you to complete the earlier events in those rooms. - more to come with room 16 events in
  8. 5 changes
    • 9. Basic shield gain event. Beginning of Act I, 2nd day going out it will trigger. Older saves, just sleep and then head outside in the morning to trigger it - At a later time, I'll go back and give it a full length event, but it was a quick unplanned add after adding in the player block mechanic
    • 10. Main Event 6 - Part 1
    • 11. Main Event 6 - Part 2
    • 12. Amy - PoaM Event 6
    • 13. Marcus/Jenny - Final equipment required for the network - Small new freeroam area to move about in. Will be returning here fully in
  9. 11 changes
    • 2 endings to this event, 1 of them is viewable but it loops back to when it started as I decided to hold off as it's part of an optional bad route within the Momento Mori Main path. (Remember, that path allows you to fuck up in big ways... this is one of them but holding off for now)
    • 14. Zera - Anima/Sarah discussion
    • 15. Zera - Random Dialogue + 3 wakeup variations + 1 random event coming back into the hideout
    • 16. Metro - Awkward Raider/Charly - Event 3 - Hangout + repeatable - I Gave the player back the 'give up' button while in combat with her to trigger the initial event line.
    • New Mechanics/Mechanics updates and bugfixes:
    • Anchor item - Can force a room to stay in the current position OR force it to become room 16 (Bottom right of grid) after the next shift. Return to that room to recover the anchor.
    • Expanded metro map now shows in green the available discovered paths.
    • Rewrote room shuffle mechanic to add doors if necessary to zones to ensure at least 1. route is always viable to room 16.
    • Keys - Added to random drop pool inside the metro, used to unlock doors marked with red X's on the expanded map. Keys are reset back to zero upon shuffle. Right now as of posting, they are less relevant as I had just reworked the shuffle system AGAIN to include more available paths after a string of bad luck with the weekly shuffle in testing.
    • Quick equip toggle - found in preferences - While enabled, if you're in your hideout, you can have access to all weapons/armor that you've acquired through the backpack and can easily swap between them without having to go to either the storage locker for melee weapons or the gun table for guns/armor. Reason for it being only in the hideout, is that it keeps to the idea of having to plan ahead and decide what weapons you want to leave the safety of the hideout with.
    • Added shield - basic shield - 16% block chance + 2% per 1 str. Durability 5. Can be repaired via repair kits in the backpack. Thought process is it gives opportunities to either build a char for evasion/glancing blows or go pure strength for melee weapon dmg + block chance - Will add another section for shields in the gun crafting table at a later time as again, this wasn't planned for.
    • Neomi - If alive and working the crops - Auto harvest
    • Companions now target the enemy with the lowest HP first
    • Enemy Desperation - At critical HP levels, enemies are more likely do use their most powerful attacks or use healing abilities if they aren't on cooldown
    • Give up button now works in the Metro for awkward raider combat to easily get to her events
    • Shuffle mechanic and the metro map as a whole has been further optimized from
  10. v0.1.7a to

  11. 1 change
    • Safehouse Mechanic - Send companions or hired survivors out to man the abandoned barricades - Search for supplies - Gather Intel - Attack enemy safe houses - This mechanic will be HEAVILY expanded upon in
  12. 4 changes
    • Attacking enemies safe houses will include large open areas to move around including special variations based on character stats
    • Bug - Not showing what ranged weapon you have equipped in combat. Not sure when the code for this broke, but just re-equip it at the gun table and it will update and be fixed
    • Bug - Music player button is now integrated into the stats screen rather than layered on top, it should no longer randomly overlap the quests button as it has been chained in place.
    • Bugs - Several more fixed that I forgot to document that I only have vague memory of now so not explicitly explaining here
    • Fixed wording in Rowena's current last event to specify the 'Eastern district' that she was trying to get to where is friend is, not Northern. You are already in the north part of the city
  13. 5 changes
    • Spoiler
    • Neomi - MM path - Initial dream walk event + repeatable
    • Marcus - violet cure ep 2
    • Part 2 of hide and seek interrupted with 2 outcomes
    • 2 Anima small events (sub 30 images each) Sarah/Jenny
    • Hideout raid special events 4 total. Each of these counts as the attack and resets the backend timer as to when you're open to attack again:
    • 1. Major Storm passes through - 40% individual chance to destroy each exterior outside trap.
    • 2. An Infernal attacks
    • 3. Anima catches them first
    • 4. Delirious futa raider just wanted some company (With skip option for those that don't like Futa)
  14. 9 changes
    • Spoiler
    • Momento Mori event #4
    • Anima event #1 (Both hybrid + Delirious Ophelia versions)
    • Amy Portrait of a Memory ep 5
    • Marcus Violet Cure ep 1
    • Rowena event # 4
    • Zera Aftermath flashback part 2
    • 2/3 random side event lines (Hide and seek interrupted part 1 + Rue returns)
    • Quest tab got broken into 4 categories and tracks unfinished questlines
    • Several bug fixes including unfinished content showing up at the beginning of some combats with specific enemies + specific companions equipped.
  15. 10 changes
    • Spoiler
    • Major Events:
    • Main Event #4 - hideout raids have been fixed so that they don't kick in until after this event has been completed.
    • Hidden Cult Prequel - The 2nd visit from the stranger - 2 ending variations (Acolyte Patreon voted event)
    • Side Events:
    • Delirium and Debauchery 4 pack of events. Each event has a minimum of 3 possible outcomes each. (Delirium+ Patreon Voted)
    • DnD Event - The ghost - Survivor character only (Marcus DM)
    • DnD Event - The hostage - Delirious character only (Marcus DM)
    • DnD Event - The Enchantress and the Bath house - Acolyte character only(Jenny DM)
    • DnD Event - The lady of the lake -Acolyte/Delirious character option (Jenny DM)
    • Ophelia Hangout unlock - Ophelia wants to play cards (War) - both hybrid + delirious variations + win/loss events (8 endings)
    • Upgrades and Others:
    • 1 new weapon - Rae's rifle - First blood based weapon. Scales damage based off of the player's Vitality/perception stats but costs health to fire it
    • Audio cross fade system for more seamless looping, currently only added to all main events and a few others as I'm still testing it out + takes time to fully swap everything over.
    • Music no longer resets when you pause the game
    • Bug Fixes:
    • From 0.1.5b to c, put up defensive code blocks to stop fuckery between the events that are already using the cross-fade sound loop system and those that are not. There was a potential for a crash or just a clusterfuck of music happening all at once.
    • Ammo counter during combat now updates correctly
    • Several spelling/grammar fixes
    • Thank you for all of your support!
  16. 1 change
    • is already well under way and I intended to pack it with a whole lot of events to make up for this shortened update cycle!
  17. 47 changes
    • Spoiler
    • New Major and Side Arc Events:
    • Main Event #3
    • Amy - PoaM #4
    • Jenny - First solo event with a hint at her upcoming side arc
    • Rowena Event #3 - Unlocks optional Early test raids on the hideout
    • Sarah Event #4 - Unlocks potions upgrade (11 new potions)
    • Momento Mori Event #3 - Tea with Mable Patreon supporter voted
    • Zera Event #4 - Aftermath Recall part 1
    • Small/Mini events:
    • Win/Loss animations with the new forage cave enemy
    • 2 random wake up mini scenes with Neomi if she is living in the hideout
    • Upgrades etc:
    • Enemies can now apply status effects against the player
    • New status effects; Ignite and Poison
    • New Banter down in the metro between Jenny and Rowena
    • New Forage Enemy
    • Potions Crafting Overhaul with 11 new potions (13 total now)
    • Max player level has been increased to level 8
    • Flash bang carry has been increased to 5 and can now be used to flee combat
    • Test hideout raids if enabled have a 40% chance every 2 nights. Traps can be crafted in the crafting room at the basic bench once raids are unlocked. No win/loss events are included at this time. This is a basic shell to find a good balance in the system and to sniff out any bugs
    • 3 new level 10 raid enemies.
    • Helpful/unhelpful hints have been added at the cave puzzle
    • Glancing blows, the ability to see and react to incoming damage and reduce it by 10%/15%/25% based off of your perception stat.
    • Overhauled combat Ui
    • Basic Menu ui has been replaced
    • Quest tracker and inventory screen have been updated. Can now use potions in your inventory.
    • Foraging screen has been updated (Will be revised further, not happy with it)
    • Updated metro movement ui, expanded mode now shows pictures of the previous rooms you've been in instead of the normal solid color.
    • Other cosmetic upgrades done to the crafting bench, metro ammo bench, Music player, Gunsmith station, and companion combat pages
    • Music player now has a song shuffle feature
    • Patreon Cheats menu has been expanded. (I'll be fixing the event reply function at a later date when I have time to give the cheats menu its own full custom ui instead of the basic renpy menu options)
    • (Updated balance changes new from the initial 0.1.4b release)
    • Enemy damage multiplier from level scaling is now capped (was uncapped, could reach 10x+ at high levels)
    • Perception dodge threshold now scales with difficulty - harder modes require higher perception investment to dodge reliably
    • Stun chance from dexterity is now capped at 80% chance. Permanent stun uptime is no longer possible at high dex
    • Bleed damage now scales with enemy max HP instead of being a flat value - stays relevant against high level enemies (Nerf early on, huge buff later)
    • Every combat now gives a small guaranteed food reward - eliminates early game starvation from bad luck streaks
    • Ranged weapons now scale with Perception - higher perception improves aim and damage output with guns
    • The optional hideout raids now drop loot and have increased xp over their EA version
    • Bugs fixed that I actually remembered to record:
    • Continuity fix - Shifted Amy's PoaM 2nd event until after Rowena does her hideout walkthrough
    • Proper food consumption at night based on how many people live in your hideout
    • Food station in hideout can now properly heal companions again, don't know when that broke
    • Removed ability to redo Amy's 2nd PoaM event infinitely
    • Leaving Neomi's hideout no longer plops you out by the Twins
    • Fri night hallway backend image has been fixed
    • Fixed mystery ammo missing, turned out that combat initialization was consuming ammo each time it was checked
    • Several Freeroam combat loss events have been re-enabled
    • Removed a very large amount of dead and legacy code. All combat has now finally been updated into the new system.
  18. 27 changes
    • Spoiler
    • New events:
    • Amy - PoaM ep 4
    • Sarah - Event 4 + potions upgrade!
    • Momento Mori - Event 3 - Tea with Mable (Patreon vote winner)
    • Zera - Event 4 - Aftermath Recall part 1
    • Upgrades:
    • 11 Brand new potions, 13 tier 1 potions have been coded in. Note Delirium Samples unfortunately cannot be found at this time until the full EA update. I removed the new enemy that they are associated with as I was unhappy with their attacks + was having a bug with a new mechanic involving them... So still needs further work.
    • Helpful/Unhelpful hints have been added to the cave puzzle
    • Enemy level scaling - brings all low level enemies up to the player's level in terms of damage/health/xp given (Turned off by default in options)
    • Enemies can now actually damage your armor if they do enough damage
    • Enemies can now apply status effects to the player
    • New status effects: Ignite and Poison
    • Glancing blows, the ability to react to incoming damage and reduce it by 30%/40%/50% based off of your perception stat
    • UI Updates (Patreon vote winner) Work in progress as they are also being overhauled code wise at the same time
    • Complete combat UI overhaul with proper status effect tracking + weapon info upon hovering over the equipped item
    • Potions crafting table (Still being revised)
    • Basic menu option design
    • Quest Tracker (Inventory system needs more coding work so it's still the previous one for now.)
    • Forage screen(More changes coming)
    • Bug fixes that I actually remembered to record:
    • Proper food consumption at night based off of how many people are staying in the hideout
    • Removed the ability to redo Amy's 2nd PoaM event
    • Leaving Neomi's hideout properly puts you where you should be instead of by the twins.
    • Fri night back hallway image has been corrected
    • Fixed mystery ammo usage at the end of combat
    • Free roam enemy loss events have been re-enabled
    • Removed a massive amount of dead and legacy code
    • Cheats menu updates for Patrons:
    • All basic resources +100 (removed them being individual)
    • Learn all Potion Recipes
    • Add the basic AR15 + 100 5.56 FMJ rounds (Still have to equip it at the gun smithing table)
    • Event Replay - This is a full event review that doesn't effect the choices you've already made in them. And the option system currently is not perfect. I stopped adding to it when I realized that it'll require its own dedicated UI rather than just basic ren'py menus with how many events and characters there are.
  19. 1 change
    • Spoiler
  20. 8 changes
    • Events:
    • Ophelia event 11 - (Both Hybrid + Delirious version) Talk to her after you've gotten seeds from Clement
    • Rowena event 2 - Talk to her in the metro after you've filled up every crop space
    • Marcus/Jenny event - The 2nd Cell Tower test (With repeatable scenes)
    • Marcus/Jenny - Delirium and Debauchery - 3 playable classes, all with a unique flavor to them when solving the first intro quest + repeatables
    • Amy - Portrait of a Memory ep. 3 - Wait a few nights after Amy/Marcus have moved in
    • Short main event 1 - Go to sleep after meeting Syll and completing Ophelia's 11th event
    • Main event 2 - Wait a few days after the first one
    • Improvements:
    • New difficulty slider with 3 settings currently; Story, Survivor, Delirious
    • Story mode is the base game, Survivor mode gives scavenging a 0.8x multiplier and enemies get a 1.2xhp multi and limits your crop harvesting to 5 times per plant.
    • Delirious mode gives a 0.5x scavenging multi, enemies get a 1.5x hp multi and a 1.2x dmg multi. Harvesting is limited to 3x per plant and individual scavenging locations can only be checked 3x a week with the reset being on Sat morning.
    • There will be an 'Acolyte' game mode MUCH later down the road that will have unique game modifiers and will be a true test on if you can survive but will require much further testing and a few system reworks/special additional ones to accommodate it.
    • Right now you can move between the difficulties freely in
  21. v0.1.3c, but in

  22. 5 changes
    • , Delirious mode will be locked to starting new game only.
    • Farming! Grow some crops at the hideout and use Clement's strange soil to speed up the grow time.
    • 6 seeds to purchase and grow with currently 2 hidden bonuses to find to increase food yields.
    • Free Roam Navigation update - Images of the next locations have replaced the buttons + there is a map that will show your current location
    • The 3rd (?) option in the feather has finally been started. It is for the Momento Mori path only as you'll be working on picking up the pieces of who you are. Timing matters in the MM main story path as just like a few other RPG's, if you do events out of order, there is a chance of missing scenes/context in this time line. Trial and error may be required to unlock a secret MM ending if you can find all the lost pieces (Eventually, this will be an ongoing long term thing)
    • 2 new toggles have shown up in options! One for enemy HP numbers and one for screen shake to help combat feel more impactful. (The enemy HP numbers look a little awkward, this will be address with the Ui overhaul coming in
  23. 9 changes
    • 6 new audio tracks
    • Zera's party requirements have been reduced down to 90 food/35 metal
    • Bugfixes etc:
    • Amy/Marcus weren't showing up in the hideout after Amy's 2nd PoaM event.
    • Fixed bug of metro enemies sometimes showing up in free roam the same day you've left the metro
    • Combat menu no longer ends turn when you hit the back button
    • Proper stun/bleed immune flags for all enemies (Sorry! A small handful of enemies are now more difficult!)
    • fixed: Rowena/Jenny heal abilities had no respect for max health caps. They have now learned their place.
    • Proper melee/ranged used reset flags have been added for if fleeing is successful
    • A metric fuck-ton of other bug fixes and dialogue corrections that I forgot to record
  24. 13 changes
    • ACOLYTE Vote Winner: Neomi- Lost Souls Ep 3
    • Additional ACOLYTE vote Winner: Momento Mori - For the Fallen. This was also included as last month's vote ended in a tie and both winners honestly go together. So... I did both!
    • DELIRIUM+ Vote Winner: "A familiar raider wishes to defect and begin helping your group"
    • Amy: Portrait of a Memory Ep 2 (End variation for if you're on the Momento Mori path)
    • Ophelia - Event #10 (Both variations of Ophelia, hybrid + Delirious. This also includes a hideout expansion)
    • Part 3 of the hidden event line involving 'Moose' down in the Metro. Reward is a special melee weapon with only moderate damage but doesn't break and has the ability to apply both stun + cause bleeding. For those who had no idea that there even was a hidden event line in the metro... take a look at the other stations found within. A specific one will start it and it has to be completed withing the same week before the next shift.
    • Trader Buy page has been updated with a scroll-able menu
    • 2 new non/less lethal weapons!
    • Additional feather tab to include info on major enemies/Bosses
    • A feather page has begun for Syll
    • A feather page has begun for the Envoy of Death (MM path)
    • Several random chance mini events during the hideout unlocked after Amy's PoaM event
    • Several minor bug fixes
  25. 1 change
    • N/A
  26. 1 change
    • N/A
  27. 1 change
    • N/A
  28. 2 changes
    • Several bug fixes
    • Additional event with Jenny while is your companion if you walk into the twins' bathroom after you've started one of her paths. (2 variations)
  29. 8 changes
    • 40+ in game music tracks were custom made, most are unlockable to play in your hideout
    • Amy: Portrait of a Memory part 1
    • Marcus/Jenny long combined event with repercussions for both with the choice at the end.
    • Ophelia delirious friday night content 2 variations
    • Companions - Rowena/Jenny with events for both when joining you
    • Jenny has a small event with 2 variations dependent on which path you are on if you take her into the twin's bathroom while she is your companion and you are on one of her paths
    • Patreon vote winner: Kali needs to breed - Both futa + non-futa versions
    • Jenny enemy path off ramp into lover/switch or Jenny Dom paths. Initial content in order to get onto the enemy path is still in the game but you're asked which of the other 2 you'd like to do instead as that path is on hiatus as to avoid a large content drought because it would mainly be beginning in act 2 and instead just have her missing in many upcoming events
    • Game totals
  30. 1 change
    • currently 4,339 images and animations
  31. 12 changes
    • Spoiler
    • 5 new enemies
    • 1 new zone + with 16 rooms inside that shuffle weekly
    • 2 Ophelia main events
    • Neomi - Lost Souls Ep. II
    • Momento Mori
    • Patreon supporter voted: Ophelia in Delirious form brings home a strap-on
    • Full event + 3 different variations unlocked after
    • Revised melee crafting bench
    • Skip button to bypass the 10+ events in the prologue and go straight into Act I
    • Ability to heal yourself + companion by clicking on their icon in the top left between combat
    • main menu theme as a preview of what's to come in
  32. v0.0.5: YOUTUBE

  33. 3 changes
    • Spoiler
    • Welp. I apologize. I had recompiled the game early this morning after doing one last check to make sure everything was good. I had apparently accidentally hit Shift + F instead of Ctrl + F when trying to search for things and I had introduced an error for when trying to hang out with Ophelia.
    • UPDATED FOR 4 MORE FIXES
  34. 1 change
    • N/A
  35. 21 changes
    • Spoiler
    • New content!
    • Act 1 intro event once you step outside the hideout after the Prologue ends
    • 3 Ophelia events
    • 1 Marcus event
    • 1 Amy event
    • 1 Neomi event - Intro into splitting main events and side/relationship questlines.
    • Combat System Overhaul - Mostly back-end work BUT you get a new Ui and added support for multi enemy fights with the introduction to Ophelia fighting beside you during one of her events.
    • Added the Stun status effect to all blunt weapons. They now have a chance to stun enemies and skip their turn.
    • Gunsmith and Armor Repair bench - This is where you'll be able to select and repair both your armor + guns as well as view information on each.
    • Crafting room has been simplified, added quick access to the storage locker for all melee weapons + will be where you equip your companions later on. The storage locker itself has also been simplified for the time being to save players time.
    • Added items at the trader for after you complete the prologue: Medium Healing Potion, Repair kits, .45 1911 handgun + .45 ammo, 12ga shells, Gunpowder + empty casings/shells that may be used to craft your own ammo at the gunsmith bench
    • Other Added weapon: A makeshift 12gauge shotgun which can be acquired through one of the new events. The 1911 Could have been acquired early during the prologue previously as an unmentioned bonus through the Order Fulfillment system.
    • Bug Fixes:
    • Neomi's entry in the feather will no longer show up until she actually tells you her name.
    • Fixed the quest hints to actually tell you what to do if you ended up attacking Neomi in the beginning rather than talking to her
    • Fixed certain history entries that weren't showing up as intended
    • Lowered the chance to find Amy only wearing a thong and an apron in the kitchen. Nobody complained about it, but several times in my testing, I got the random event back to back by just entering the kitchen.
    • A persisting bug that is a bonus to players:
    • Bleed - My god, I don't understand it at this point. I have several redundant checks in place to ensure that the bleed status effect is wiped if the enemy dies before all of the bleed ticks proc, but it is STILL sometimes carrying over to the following fight. The fact that it is inconsistent is even more confusing.
    • An obvious exploit that I won't fix until
  36. 1 change
    • The barricade system. I realize you can just skip through them by using the quick nav menu at the top right in Freeroam outside the hideout. But until companions fighting alongside you is 100% fully in the game, I'm leaving that loophole in for those who are struggling with combat and I don't wish to frustrate players at this time.
  37. 1 change
    • Initial Release

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Frequently Asked Questions

Is To See Another Day free to download?

Yes, To See Another Day is completely free to download on LustFever — no payment or subscription needed. The latest version (v0.1.8c Public) is available now with fast, direct download links.

What platforms does To See Another Day support?

To See Another Day can be downloaded for Windows and Linux on LustFever.

Does To See Another Day have an Android version?

No, To See Another Day does not currently have an Android build — it is available for Windows and Linux.

What engine is To See Another Day built with?

To See Another Day is built with the Ren'Py engine.

Is To See Another Day completed?

No, To See Another Day is still in active development (ongoing). New versions are released over time, and LustFever keeps it updated to the latest one.

What is the latest version of To See Another Day?

The latest version of To See Another Day on LustFever is v0.1.8c Public.

Who developed To See Another Day?

To See Another Day was developed by BadPotato.

Is To See Another Day censored?

No, To See Another Day is uncensored on LustFever.

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To See Another Day v0.1.8c Public · 1 platform
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